Samsara is set in Bengal in 1757. The British East India company is trying to gain more influence over India, and the Seven Years’ War in Europe threatens to inflame colonial rivalries with the French. You play an honoured adviser in the Nawab’s court, raised up despite your low birth because you have a powerful gift: the ability to walk in dreams.
(So, you know, it’s entirely historically accurate.)
You can play the opening episode (the first “month”) of the game at http://samsara.storynexus.com
Any feedback you have would be greatly appreciated! It’s very much a work-in-progress at the moment, so I’d be particularly interested in any notes on game-balance (are there any resources you absolutely needed more of? were flooded with? is there enough variety in difficulty?) & atmosphere / character / plotline (as it’s the first “month” of five, many people & broughts are brought up with plans to return to them later). And definitely let me know if you manage to find yourself completely stuck somewhere.
I’ll be making changes & tweaking & adding a little more flesh to the bones over this week, so apologies if anyone is caught out by them.
(Also, just a note: the ‘Visions from the Gods’ quest only has one part at the moment, but the others are playable through to the end.)
Thanks!
edited by betterthemask on 9/20/2012
edited by betterthemask on 9/21/2012