Ooh, sci-fi! I don’t think I’ve seen a StoryNexus game in that genre yet.
The graphical style is pretty nice.
Starting card:
-Piloting the tanker is not that hard. Considering the old boat can’t move much faster than State 1. Those two sentences sound like they should be one – the second one is a fragment.
-After all you are travelling to the Great Science Academy of Hindal! Needs a comma after “all”.
I do have to agree with Gordon Levine that the narrative is a bit too…personal would be the word, I guess? There are an awful lot of emotional and value judgments forced on the audience, and you use an awful lot of exclamation points.
How important is the “destination” quality? From “the smart guy” option, at least, it sounds like it’s somewhat central to my character arc. Perhaps it should be promoted from to a sidebar quality, if so?
One is physical […] The other is to your nervous system This sounds a bit strange to me. The nervous system is physical, for one thing, and the “one…other” usage implies parallel structure, which the “to your” breaks. Perhaps just say “mental” instead? That fits more with the “stress” imagery, I think.
(that is to say - you are trembling with adrenaline and you’re ready to jump on anything that moves) Hm…I don’t really associate this with mental stress – again, it sounds more like a physical thing. Also, adrenaline is generally a positive thing (albeit generally activated in negative situations). It seems to contrast with the flavour text for the “stress” quality, I believe. (That “you’re” doesn’t need to be there, either – as-is it’s somewhat repetitive.)
a hospital, where you’ll have to spend […] money to fix yourself Aw, we still don’t have universal healthcare in the future? :-(
The removal of those can still leave you a memory - a cybernetic limb, some prototype nanobots in your blood or other sophisticated bodily replacement, that will permanently lower your susceptibility to injury. Hm? The sentence structure here is kind of confusing. Cybernetic implants aren’t memories – perhaps you are referring to some other gameplay concept that will make more sense when I get to that point? (Also, that last comma should be a dash, to close the tangent.)
The later part From context, I believe this should be “latter”?
That’s a rather lengthy tutorial speech. I don’t particularly mind (since it’s clear you’ve put a lot of effort into this and it’s going to be a big gameplay mechanic), but others might.
“More fun?” card:
-As you look around you the ship shakes violently again. A comma is required after “you”.
-At the end of the row the cargo bay hatch opens to a rusty vertical staircase up to the bridge. Comma needed after “row”.
Quality challenges in the prologue (before characters have a chance to train them up) can be a bad idea – all challenges are luck-based in this engine, remember, so players have no control over what happens, which can lead to a feeling of powerlessness and confusion. (It also makes the completionists sad, as they can’t see both results and have no control over which one they get.) It’s not a universal rule or anything, but it is something I’ve observed. If you want to introduce players to the mechanic, something that the Zero Summer guys did was give the challenges a 100% chance of success, even with a quality at 0, and I think this works fairly well as a “tutorial” kind of thing.
By the way, success text on that card:
-The good thing is you’ve never seen him before Comma needed after “is”.
-Then you see the blaster in his hand and the red badge on his shoulder Comma needed after “hand”.
“Now what?” card:
-possibility that the crew will win the battle… But the prospects This is even more nitpicky than my other observations, but, if you use ellipses as a conjunction rather than a full stop, I’m pretty sure the next word shouldn’t be capitalized, as it’s part of the same sentence. So that “but” shouldn’t be capitalized here, for example.
-You will go up the ladder, blaster blazing, and will kill the pirates. Then you’ll see if there is anyone else alive, and then you’ll check if any of the living can pay you for this heroism. The second “will” and “then” are unnecessary.
-You can probably cause some minor power surge without blowing the ship up, that will make them useless. This flows awkwardly…the comma either shouldn’t be there, or the sentence should be split, I think.
-No Science option? :-( It’s generally annoying if one playstyle is objectively less useful than the others, since it inhibits roleplaying and the like…but I guess it makes sense if you can’t find any story justification. Maybe I’ll have an opportunity to use my sciency skills later. (All the options are high-risk, though, yikes…)
-Failure text for “Like the rats”: It smells very oily and you wonder comma needed after “oily”.
“Dealing with stress” card:
-You have been through hard times and it shows. Comma needed after “times”.
…Stat upgrades are random chance? That seems rather excessively grindy and annoying.
They really need to trim that Ego of theirs. “Ego” shouldn’t be capitalized, as it is not a proper noun.
The spaceport card: the spaceport is the place to start expeditions, trading runs or patrol missions A comma is needed after “runs”, since it’s part of a list.
Uh…I thought I was going to Hindal so I could visit something there? Why are my only options to go to other planets? Or perhaps that’s just because the game is unfinished…
Anyway, interesting. It seems like pretty soft sci-fi (closer to Star Trek than Mass Effect), which doesn’t interest me as much as hard sci-fi, but it still looks interesting. We haven’t seen much of the world so far, but I would be interesting in seeing more of it. As Kitsune said, definitely has potential.
(Sorry if I come across as terse. The post is lengthy, so it helps to use shorthand.)