[quote=psyclog]I don’t own Fallen London, so can’t say.
Anyway, I’ve had my first session yesterday. All they did was milling about in London for quite some time, including futile attempts to ask the Admiralty about actual direction for their first mission (like, you want us to go and meet your agent on Gaider’s Mourn, but you won’t tell us where this island is, not even a general direction?).
They then discussed for quite some time whether to spend their money on a firkin of prisoner’s honey, but ended up buying one candle instead.
Eventually, they made a trip north to Vanderbight; as soon as they had left the safety of London harbor, they tried to light the candle to fight the rising terror.
Refusing to leave one of their mascots behind, they opted to take both the Ferret and that strange Blemmigan creature on board, even though the two were obviously fighting with each other.
It will be a sad realization when they learn that their ferret somehow went overboard during the journey north, but we will tackle Vanderbight on the next evening.
So, Sunless Sea offers a surprising amount of inspiration for rich p&p roleplaying, but also requires good improvisation skills from the game master. (f.e. explaining that the Admiralty won’t share their priced sea charts with just anyone, and if they don’t even know where Gaider’s Mourn is, then maybe they are not suited for the task etc.)
These are the difficulty setting I currently use. (In effect, they spent one barrel and one crate for the trip to Vanderbight with lights off).
edited by psyclog on 7/19/2019[/quote]
You can use wiki for adding items. I not need all stories, but FL ambitions is very good. Also you can make advanced past, based on ways to become PoSI. I have some ideas about this.