Particular parts of Fallen London that you like or dislike

Title intentionally vague as to what a “part” is.
Tell me about the story you never forget, the carousel you never want to run again, the line that makes you smile every time it comes up, the area you never want to go back to because you think its writing or gameplay suck, the Exceptional Story you wish you could forget so you could play through it all over again, that one stupid part that made you go “Huh?” or “Wait, what?”, the most fun thing you’ve had your character do.
No grievance too petty, no praise too minor. Tell it all!

I’ll start: Port Cecil was one of the most unpleasantly confusing and bizarre places I’ve been in the game, and I don’t think it was intentional; despite Godfall being a horrible place, I adored it. Now I elaborate.
What bothered me about Port Cecil is that there’s not really any explanation of what its deal is, what the place looks like, what things my character is seeing - actions are described, but the people and space mostly aren’t. I’m almost offended by how little was described about lamp-cats - how do they act? Cats are very significant in the Neath, what is my character observing about lamp-cats? Do they carry themselves with the countenance of a tiger, a panther, a palace-cat, a roguish tomcat, or a terminally orange tabby? Why is my character so… nonplussed by lamp-cats, and by people who have coral growing on them? Why am I not given the option to investigate Port Cecil and what its deal is? My character acts familiar with it, like he’s been there before or read extensively on it and already knows the score, but I-the-player don’t and that bugs me a lot.
Godfall, though - I love that place. The prose is incredible, it does a great job of conveying the discomfort of the situation and the environment, everything is well-described, it fits its advanced skillchecks in very well( as opposed to some areas where they probably could’ve been standard checks, like a k.t. check that could probably have been a watchful check), and its item rewards are things that aren’t easily acquired elsewhere so I managed to come out feeling like I’d actually benefited from the trip since I was low on or actively in need of what it offered. I love Godfall from a writing and mechanical perspective, and wish F.L. had even more like it.

I think it sucks that a lot of my items are essentially “Bazaar fodder”. I love throwing out the Struggling Artist when he tries to mooch off me, and the line about the sweet roll bouncing off his bald spot makes me smile every time.
I think it’s really weird that declaring yourself Closest To a faction makes it harder to raise rep with them since the Counting the Days action you unlock on their Card doesn’t give a Favour. I appreciate having the Grizzled Veteran to give me hints on where to go from where I am, especially since I’m back from a very long break.

I think Agents are incredible for the game on a conceptual level - they provide a greater sense of power for Persons of Some Importance and help it feel like an accomplishment, they give the player a reason to hold on to their second-best items or get duplicates of their best, and the multi-stat nature of plots gives two-stat items a use in a way that I think is much more elegant than locking player outfits! At the same time, I hate having to check the wiki for every Plot’s actual stat requirements because the preparations screen ROUNDS the success chance for inexplicable reasons, and I find almost all Plots I have access to pay me in items that - while they may be lucrative to sell - are of absolutely no actual use to me whatsoever, to the point that I have resorted to using Plots as a roleplay mechanism because they bring me so little actual gameplay benefit.

I have more to say, but this post is already quite long and I’m interested in seeing what other people here have to say! I want to know what parts - mechanics, stories, single bits of text, particular carousels - people do and don’t like, and why.

2 Likes

I dislike engaging with the Bone Market (it’s both complicated, kind of samey and relies on conning people, which I’m not too fond of), but conversely, I really like the library projects in Jericho’s Lochs (they just have some really fun book descriptions). I wish they’d done more with that.

3 Likes

Evo locations on the brain I see. I also barely understand Port Cecil lol but I barely understand many places.

Also for some reason I never put it together that Agents are a great justification for duplicate items but you’re so right.

As for me, would it be cliché to say I hate knifegate? Because I hate knifegate. I completely understand it from a narrative perspective and don’t think it should be removed or anything (plus, it was made easier a year or two ago) I just personally have leftover beef with it despite having finished Nemesis almost 2 years ago now.

Also Iremi destinies, also purely mechanically. Love the prose, love the stories, they were just impossible to navigate without the wiki and extremely rng-reliant.

The Discordance is so opaque I’ve been sitting at lvl 3 since 2024.

As for my favorite thing… again with mechanics, the Journal and the fact that it has infinite capacity. Beyond that I really couldn’t pick just one, there are so many reasons I love this game. I love the sardonic humor, I love The Horrors, I love the Fidgeting Writer storyline, I love how customizable your character’s politics are, I love that the evil capitalist space bats can be as stupid and petty as humans, I love the Bazaar, I love how weird everything is.

My favorite part: What strikes me as most brilliant about Fallen London is that most of its stories reject black-and-white morality and absolute notions of right and wrong. Different factions hold vastly different values and ideas of justice, and I am free to make choices based on my own outlook. I can side with one party amid conflicts, or defeat everyone and claim victory alone. I have played far too many games with nothing but shallow, one-note moral frameworks, so I fell head over heels for Fallen London the moment I started it!

One story that stuck with me is Null and Void. As a believer in the revolution, when you are betrayed and cast aside by the revolution and homeland you dedicated your whole life to, do you continue to embrace the revolution despite everything? Or do you join the monarch you once overthrew to seek revenge? Then there is the finale of Heart’s Desire. Will you stay true to your desires, or let Gregory Beechwood put an end to the Masters’ games? If you defeat him, will you grant him release, or leave him trapped in that tormenting game? And at the end of Nemesis, do you carry out your vengeance, or resurrect your loved one? (For me, the sight of Mr Cups half-alive and terrified of me holds far more appeal than bringing back a beloved person I never even met.)

What I dislike: The City of the Tracklayers. While the arc lets me arrange my underlings to seize control of the city, crush its revolutionary spirit, or betray it, I could not shake the feeling that the Tracklayers and revolutionary forces were given preferential treatment. It felt like the narrative kept implying that the Tracklayers were in the right. I strongly resented this, so I make it a point to give the Tracklayers as much trouble as I can.

Another letdown is The Goblin Poet. This story outright labels one of the player’s choices as evil, and assumes my character will feel guilty for picking it. It made for a terrible experience. I wish I had never played it.

2 Likes

Every time I see that Urchin card kitten I smile. It’s such a perfect emblem of how big-eyed, fluffy kittens capture the heart. The full-page illustrations for the ES are often quite stunning, and I enjoy them.
Speaking of Irem, I really wanted the improved destiny, so I spent a whole week going in circles there, dipping in and out of the various futures. And now I never need to go back there again, ever.
Never really cared for being governor because it required me to act in the interests of a power I didn’t sympathise with, the cost of not doing so was high – and there was (is?) too much RNG influence. I haven’t been back since the update, though. And like many others, I don’t care for the bone market and am glad to be able to ditch bones in the Sous.
On the other hand, I adore the Stacks. I could, and often do, roam around there for days, sneaking up to pinch keys, avoiding the sharp, picky fingers, staring out of windows. If only I could read more of the books, or take them home! It’s actually made me consider rejoining a hellishly expensive private library locally – that I left because the Victorian founders tied its rules up good, and it’s run like feudalism lives.
Something I gave up on and really mean to go back and tackle is the Hurlers and all that goes with it.

3 Likes

I love so much of the game that it’s hard for me to nail down a specific favourite aspect. I really enjoyed certain parts of the railroad plotline, especially the lore heavy ones. It’s great to finally get to lap up some delicious secrets.

I absolutely hate doing campaigns in Parabola though. They all feel much of a muchness and they eat up so many actions to do.

3 Likes

I really love weird/poetic/evocative prose, so Nadir, pretty much all of Parabola, Irem. The conclusion of Nemesis is one of my favourites. Looking forward to Firmament from what I hear of it.

Least favourite is probably capturing and breeding beasts for the Labyrinth.

I strongly dislike the way that each Ambition has one huge grind, usually thrown somewhere in the middle of it. I…hate 1868 First Sporing with a passion ever since completing Light Fingers, for example.
I actually love Port Cecil! I think the way the mystery is revealed slowly is cool…but I also played SS first.
My favorite part of the game is Nuncio.

1 Like

I don’t like how they nerfed the Tiger Island with the tributes.

I don’t like how convoluted Firmament content/storyline is. It felt like a ‘let’s make it up as we go along’ thing.

And the RNG can be diabolical at times.

2 Likes

I hate the RNG; I didn’t want the Well because I had Smen and it kept popping up twice—luckily, it didn’t show up in the card deck, so I got rid of Smen and was free of that burden. But then the game saw I was Smen-free and decided not to give me the Well—and consequently, no correspondence. Since I also couldn’t progress with the Nightmares, I went to the Circus to visit the Mirror-Marches and see if there was any new correspondence available (since I’m at level 6 of Scholar of the Correspondence now), but now it won’t give me the Scarred Tree. It’s like the game realizes what I’m up to and says, “Not today!” And what I love most: the story and lore of Fallen London, and the simple fact that it’s such a free-flowing, open-ended RPG—I absolutely love it!

I’ve been playing this game for about 10 years now, so there’s much more for me to love than dislike. I LOVE the writing and when you get to make choices that feel like they actually matter(scarlet handed, for instance.) ES are a mixed bag for me-while some I’ve replayed multiple times like the bloody wallpaper or cricket, anyone?, others leave me thoroughly underwhelmed. There’s also the strange narrative dissonance of being a high-level resourced character, and being thwarted by very bare bones things for the sake of story.(My max dangerous can’t pull open a crate? Really?) The flowery prose kinda got out of hand in firmament in some places, especially in zenith. My biggest gripe is still the weird relic in the sous that you can MAYBE get by making a recipe. I wish that one was much less opaque.

3 Likes

Another minor pet peeve of mine: the direction of the artwork in recent years.

It used to be caricature-like, not an oil painting variation.


1 Like

Oh yes indeed. I so miss the old Duchess, the new one is flat and pompous and so very Victorian Anglo. She’s from Ancient Egypt, for heaven’s sake! Even the cat has no character. Given the wide variety of cats in the Neath and the design options, you went for black? Get away.

2 Likes

I think this thread is skewing negative. I have played for years and I love this game. If I had to pick one thing I really enjoy it is zeefaring, stopping at the docks to decide my route, all the wonderful destinations, the way troubled waters can still catch me out despite my high stats - everything is fun though I have done it so many times.

The first time I went to zee was many game overhauls ago and my Pc got in serious peril so it is memorable. I got stuck out at zee for ages, desperately pulling cards and wondering if I would ever get back to London.

4 Likes

I think that’s because a lot of people’s positive replies are really vague things like “the writing” or “everything”, while the criticisms are much more specific and biting references to specific parts of gameplay or oddities in writing. I do wish there was less vague posting here and more “I liked these specific parts of the game and would love to see more like them”, and I think that I made a mistake in titling the thread as I did because people think I only want them to choose & share their absolute favorite things and not just whatever parts they thought were great.

I’ve had a lot of fun with the slighting & revenge systems lately, I think that responding to slander by hiring a rickety old marksman with a gun longer than he is tall adds to the feeling that death’s impernanence is understood and accepted within the setting and I like the writing for the associated storylets & cards.
I think it’s weird that picking your work team when starting the L.B. Industries carousel doesn’t affect anything but text - I understand it in the context of the other post-G.C.O. carousels not having difficulty selection and the devs not wanting to make there only be one with it, but a new or returning player won’t have any reason to view it as similar to them since that was years ago and there’s not much thematic link. When I came in, I actually thought that the one I picked would be a difficulty selection, and that working with the more fast-paced ones would give me harder checks but greater reward.

I love the little ways that Professions which provide Tools of the Trade also provide tangible benefits in interactions spread across the game. Even if 50% off mirror-trips is barely a saving, it makes me feel like what I did to earn my Spectacles matters, and the genuine choice I made in selecting a Specialization felt good because it gave me a way to express my character.
I have complicated feelings regarding item and money transactions. I’ve had a few times where I was able to “skip” a major grind just because I happened to already have a large stockpiled amount of the item(s) my Ambition or whatever quest I was on demanded, and I loved that feeling, but I also wind up not selling most of my items - despite their sum value being rather high - because I’m afraid of that sale immediately being followed by you need 20,000 of this(you have 25), and I don’t really enjoy actively grinding for items since the writing is the highlight of the game and doing the same few clicks over and over to see the same text over and over bores me.

1 Like

I think that’s because a lot of people’s positive replies are really vague things like “the writing” or “everything”, while the criticisms are much more specific and biting references to specific parts of gameplay or oddities in writing.

Fair point on the vagueness of just saying “everything, or the writing.” For me, at least, I’ve been playing long enough that the standout memories I have are of the times I’ve felt dissatisfied, precisely because its such a change from how I usually feel about the game. With that being said, I do love how Failbetter has continually improved the rougher edges of the game over time. The changes to zeefaring and the dramatic tension carousel are two that jump to mind right away. The best moments in Fallen London for me are the moments in which I’ve truly agonized over making a choice, knowing that there would be real consequences for taking either route. I wish I was patient enough for the hellworm/cider/knighthood grinds, but even though they’re not for me I feel like they’re a fantastic addition to a game about obsession. Same with vanity qualities-those are always such a nice touch for me and an area in which the writers get to flex their creative muscles. And yeah, very real feeling on the never selling high-value items in case they’re needed-I sold my glimpse of anathema and paid dearly for it when I needed it later and had to grind to get it back. I think one of my fave things FB has done is lifting the wiki ban on the discordance storyline-the writing in it is immaculate, but some areas can feel odd to get through without the option of a helping hand. (Small sidebar- I do wish there wasnt a need to send contact cards to send discordant letters.) Complaints aside, I would never want to imply I dislike this game. I truly love it, and don’t intend to stop playing anytime soon. I’ll for sure be day one on mandrake as well, given the hours I have in the Sunless series. I know it’s vague to say the writing, but its difficult for me to describe the qualities that make me love the FBG writing style as much as I do.

2 Likes

Retitled because I think the original title was too restrictive and a major factor why people were so hesitant to name any specific part as their “favorite”. This thread is for people to talk about any standout aspects of Fallen London, I don’t want people to feel like they need to pick their one favorite part and one least favorite part.

Thread tax: I’m very, very tired of needing to check the wiki for stuff. Very little about how to acquire any of what I need at my point in the game is clear to me, and some things - like how to grind most Favours, or where to get most of the Renown 40 items - are just impossible to find unless you stumble upon them incidentally, which is unlikely given many of their locations. At the same time, I don’t know how this problem could be solved, because there are so many things my character can do and so many places I can go that it’s hard to get a character to go to any of them without bluntly saying something like “You should go to The Flit to continue this.”, and exploration is discouraged because of how tight the action economy is and how many things I DO know I need to do.
I think the moments when the game switches up its perspective or writing style are fantastic, like in W.T.T.S. or Hell Is Missing, and I’m glad the game does it rarely because that keeps it SPECIAL - it’s always a surprise when it comes, and that’s WHY it works so well!

Surely there is a thread knitted by one of our favourite Netheans (phryne!) that gathers together all the info on where to find the faction items?
Yup.

This is the non-obsolete version. I referred to it constantly while I was gathering them. Last entry was 2020, looks like.

https://community.failbettergames.com/t/the-ultimate-guide-to-favours-and-renown/17717/79

1 Like

My point is that almost nothing in-game points you to this information. My point is that I hate having to leave the game for the wiki or the forums to find something, and it’s especially egregious with things hidden in Menace locations because absolutely everything about the game’s design points you away from those places.