Palaeontological Fads Gone

This quality appears to have been removed; the usual things that change it or grant this randomizer don’t give this quality anymore either.

Is this a planned change? If so, what about the three fad-dependent buyers?

From official discord:
Bruno (FBG) — Today at 1:14 PM
A heads up: This will be in patch notes but you’ll no longer be able to access the three Palaeontological Fads buyers in the bone market (The constable, Enthusiast in Skulls, and Enterprising Boot Salesman)
This is not the last you’ve seen of them - but they are being reworked.

Bruno (FBG)Today at 1:18 PM
They were not very popular, from what I gather.
Which you know, is one reason they are being reworked.
edited by Waterpls on 5/5/2021

Thanks. I don’t follow the Discord (don’t really have a presence on Discord either), so I wouldn’t know.

Apparently we could build spider skeletons now. No skull, 8 legs.
edited by Waterpls on 5/5/2021

Eh, I was actually using the Constable a lot for easy conversion of Echoes into Scrip using Headless Torso + Brass Skull. And I also kind of liked the foot enthusiast.

In fact, lately, I had very little time to spend in the Bone Market, between Moulin Expeditions, Parabolan Campaigning and all the new stuff I’m definitely not doing at the Hurlers.
Which kind of shows how insanely much new content we’ve been getting over the last year and a half! Cheers!

[quote=Sir Reginald Monteroy]Eh, I was actually using the Constable a lot for easy conversion of Echoes into Scrip using Headless Torso + Brass Skull. And I also kind of liked the foot enthusiast.

In fact, lately, I had very little time to spend in the Bone Market, between Moulin Expeditions, Parabolan Campaigning and all the new stuff I’m definitely not doing at the Hurlers.
Which kind of shows how insanely much new content we’ve been getting over the last year and a half! Cheers![/quote]
The Fads buyers are pretty great, but they were very annoying to actually attract. Hopefully they get reworked so they’re less annoying to work with.

I’ll drink to that.

An update to the Laboratory mechanics would be even more appreciated, though…

Their utility seemed kinda marginal for how awkward it was to attract them. The Skull enthusiast even lowered his regular payout to balance out the Intelligence he was giving you! When they come back, I wouldn’t mind having to pay a busker if they give better pay-outs.

The three most recent lab projects set this strange “Total Research Required” quality which doesn’t do anything but lets you see the requirement. I suspect there’s still a more complete mechanical update in the pipeline, and that’s part of it.

I would sell headless skeletons to the constable, but not if I had to shuffle fads to do it. And none of the things that shuffle fads are things I would do regularly anyway.

The Constable only accepts human skeletons.

The Constable only accepts human skeletons.[/quote]
Including humans made with headless skeletons - I think?
edited by Kiptoo on 5/14/2021

Of course, why wouldn’t he? And I mentioned it because that’s what I’ve done with headless skeletons in the past, before I decided that it wasn’t really worth it

I’ll drink to that.
An update to the Laboratory mechanics would be even more appreciated, though…[/quote]

Definitely; the current setup is so annoying and tedious*. It’s also very underpowered compared with a lot of other endgame content, these days. There’s plenty of stuff around now (eg Parabolan War, Larcenies) that gives better EPA than the lab grinds did before they got nerfed.

*at best - I’ve given up on the lab completely except where required for progress elsewhere, because the huge number of clicks per useful action aggravates my RSI

I’ve gone back to Impossible Theorem grinding, and I have things set up pretty neatly: I’ve graduated my students and fired everyone else except Hephaesta so I’m guaranteed to draw the right card, and I’m using the Fallen London Favourites add-on to bring the options I want to the top of the page. So it’s once click to get the Direct your Own Research card, one to open it, one to Use What You Know of the Unknowable, and one to end the sequence. I’m doing it on a desktop, so no scrolling needed.

4 clicks per action is - as far as I’m concerned - at least twice the acceptable maximum for any kind of regular activity. Parabolan warfare, for example, is pretty much exactly 2CpA (there are a couple of 0-action clicks, and also a couple of places where you get two actions for three clicks), as well as being more profitable in EpA than anything in the lab. (And yes, the FL Favourites plugin does also help by removing scrolling.)

Cutting much below two CpA obviously limits things rather, but it would be nice if there were a couple of endgame-viable equivalents to the “unfinished business” storylets.