How do I get objectives to work? According to the documentation, there’s supposed to be a way to point an objective at another quality and give it a target level, but it doesn’t work the way the screenshot shows. I have a storylet that sets my objective to 1, but no further options appeared when I did that, and the objective doesn’t appear in the sidebar anywhere.
How do I label a group of Story qualities with a custom label? They’re all currently just under the "Story" group in the sidebar, but I know I’ve seen various categories in other works, like how Fallen London has Ambitions and Routes and things.
I can no longer access the manual (Google says I don’t have access for some reason). Still hoping for answers to my first two questions, but here’s a third, the answer to which I know is in the manual:
What’s the code for accessing the boosted value of a quality as opposed to [q] for the base value?
[quote=cyberpunkdreams]I don’t know about the manual going offline, but:
They’re broken as of recently.
I don’t think you can; I’m fairly sure it was a feature that was removed a while ago but which still exists in some worlds (and FL obviously).
[q] access the boosted value. [qb] is the base value.[/quote]
Thanks for the answers! Hm, I was afraid of that. Something’s weird, then. My story effect is clearly using the base value of a quality even though I’m using [q]. (I tried it with [qb] also but no difference.) I’ve got a rudimentary battle simulator with weapons that boost certain kinds of damage. So the base damage value (so far, at least) is always zero, with a boost from the weapon. If the calculation only uses the base value, the player can never do any damage with a regular attack. That means this is a game-breaking bug here, at least for my game.
Huh, now the boosted attack is working. Maybe I just didn’t get some piece of the storylet saved properly before I tried to test it. Well, nevermind then.
Can access codes no longer confer qualities to users? There’s no “quality effects” field on the access codes screen.
-Is there a way to access a list of all characters for a world (where you are creator)? Or is searching by character name the only way to find a character through the debug screen?
-Is there any benefit/difference when using the Quest quality category other than separating those qualities from other categories like Circumstance or Story?