[quote=Wylte]Really bummed about the last couple ES’s. Last month’s was linear but with a few modifying conditions that made the ending feel like your own contribution did matter. This month…
I like the characters and the story, but I didn’t need to be there at all. No branches, no real choices. The moral quandaries were minimal, and completely one-sided if you know enough of the lore. They were the one mechanic, a pair of qualities that determine which endings you can choose. There was one point where I thought there would be a sort of luck-based fail condition but nope - you exhaust your attempts and the story moves forward.
I remember my first ES: multiple branches, hidden qualities, skill checks with interesting fails that move the story forward. And I failed miserably, making choices that led to an outcome that was not-quite-the-worst. I loved it, and will hold onto my Possibly Poisoned Cherries with pride. For this I got…a couple low level items, and a decent wine.
I enjoyed the sisters, but they didn’t need me.
edited by Wylte on 11/7/2020[/quote]
On the one hand, I do feel a little underwhelmed at times (looking at a certain piano player the game expected you to feel a lot more sympathetically about despite any anti-revolutionary sentiments you may have harboured or how it just kind of suddenly springs on you that you’ve ALWAYS known each other since the surface before he moves in and starts all but barking orders at you. Dammit, Fading to a Coda) but there’s been some pleasant surprises too (looking at you Unto Dust and your Tomb-Colonist intrigue). I suppose Mr. Spices’ sunstone retreat is somewhere in the middle; disappointingly singular conclusion, confrontation and lack of ability to slap Mr. Spices upside the snout with one of many Ambition awards, interesting imagery from dreams if nothing else.
…though I do wonder when I think like this, how much of that is well-being spoiled, for lack of a better word, for previous ESes involving the more interesting NPCs like the Captivating Princess or Calendar Council members or Masters, and roping in disturbing implications related to the wider lorebuilding like the Museum of MIstakes? While I do feel there’s been a lull, I suspect this is partly FL trying to slow down on the lorebuilding so they can work on Railway at a reasonable pace so I’m willing to give them the benefit of the doubt for a little longer on the off-chance future ESes will involve more interesting things.
I’ll admit my approval of ESes is heavily biased in favor of how much I like the allied NPCs and how much I’m allowed to punish the ones I don’t, though. So in that regard Older, Not Wiser was something of an awkward tie-breaker. The central conflict felt nonsensical but mainly due to my wider knowledge of FL’s lore, and I ended up liking the ladies who tried to rob me which I feel is a solid achievement for the game’s writing.
edited by Hattington on 11/7/2020