As stated in the roadmap:
Improved combat AI, more player weaponry, improved feedback, adjustable difficulty, a new HUD, and various improvements to the UI.
So i want to talk about current state of weaponry in SSkies. It is awfully boring. And unimaginative. And a huge waste of opportunities. What do we have now? Gun that shoots slow, gun that shoots fast and a shotgun. Yeah, technically there are 9 weapons, but difference is only heat per damage, so basically its 3.
We need more interesting weapons. Examples:
- Weapons that make impact on targets, rotating them or knocking.
- Weapons that provide mobility. Like slow shooting gun, that knocks our loco to the side so well timed shots provide additional dodge. Or weapon, that remove cooldown for side-dodge for 2 seconds after shooting. Or weapon that makes your loco charge to enemy like battering ram.
- Missiles with homing capability. Or shooting proximity mines. Or projectiles that explode on some distance making more projectiles. Dropping auto-shooting turrets? Weapon, that drops orb (up to N orbs), and there is a damaging beam between the orbs.
Its easy to continue. Can we have a better weapons? Please? Pretty please?
Another topic that i want to discuss is locomotive speed. In combat it feels more or less fine. But in general world traveling its very, very slow. I have to admit that it is slightly better than in SSea. Which was painfully wasting players lifetime. But. In SSea there were late-game engines that make your ship move much faster. So i personally used Cheat Engine to speed up whole application to 2x speed until i can get them. Back to the point. We need a faster movement that will not affect combat. At least +25% speed boost, maybe more. Please, respect players time.
edited by Waterpls on 7/29/2018