Hey, I’m completely new here, although I’ve been playing FL and have been keeping an eye on the SN roadmap for a while. The reason why I’ve finally come out of hiding is that I just came across this on Steam (yes, they do software now, as well as games):
From a quick skim of the videos it looks like a very fancy flowchart designer on top of a screenwriting word processor and an asset database manager that allows art annotation. I doubt it comes with the Minority Report interface shown in the video. It has a touch and drag interface, but unless you’re just playing with the flowchart design on a tablet, you’re going to eventually need to type some text out, so this isn’t really a huge selling point.
The art assets they are using make it look very cool, but I imagine those are for demonstration purposes and not actually part of a library included with the program.
If this were the designer UI for an actual game engine, that might be tempting. Scrivener is $45, this is $80-$160 and seems aimed at indie game companies who collaborate with a team and have an art department. You could design a StoryNexus game with this, but I’m not sure there would be any advantage over just doing it in StoryNexus in the first place.
Fair enough, thanks for the response. I thought a product such as this might make it easier to keep track of everything, but I guess SN itself does a pretty good job there. I might try it anyway, as I have a few other projects for which it could be used.
[color=#009900]We did have a very early-stage discussion with the Nevigo guys about some kind of integration - but there wasn’t a clear win on either side and we didn’t have the tech resource to spare anyway. It’s a cool tool but as Hanon suggests, it’s really intended for teams a step up in size and resource from the typical SN creator. Maybe someday though.[/color]
Thanks! This is my goal. I had had the idea a while ago to build this thing as a kind of network of linked (but non-interactive, as I hadn’t thought of that) stories, but when I came across SN, the fit seemed obvious. So, my idea is still to build cyberpunkdreams as its own thing, but set a SN game or two within its world… plus maybe some other things too.
I did wonder about this too, but if SN does a great job of organisation by itself, I guess there’s no need. Plus as it’s web-based, you’ve got collaboration built in anyway.
It would probably be really awesome to use, but there are inexpensive and free flowchart programs out there, along with writing content-creation/management tools such as Scrivener and CeltX. The advantage this tool may have is the inherent ability to control branching narratives. For Storynexus it’s probably too big of a tool unless you already have it for a different project. If you do get it, please do let us know how it works in relation to SN!