[quote=Alexis Kennedy][color=#009900]Second, thank you for your feedback, and not just in a passive-aggressive fsck-you corporate way. It’s not a surprise that some people are upset - that always happens with rebalances (some people may remember the house catching fire when we introduced variable cp rewards for challenges way back when). But it is useful to realise that we may need to tweak the challenge band descriptions so people can see the needle move better, and it is useful for people to point out bits of content where we may not have accounted for consequences (so e.g. now I have to go check on the Boatman).[/color]
edited by Alexis on 2/15/2013[/quote]
Another category of potentially unintended consequences are the ones where you have to build a progress quality to a certain level, but then test a primary attribute to see if the overall venture’s “successful.” Those’ll become less efficient when the final check is no longer guaranteed, as the fail consequences for those checks are significant. Thefts of Peculiar Character and the Investigating+Casing challenge in the Flit are the two I can think of off the top of my head. (Come to think of it, I haven’t seen the Well-Known Tree card in forever- has it been removed/capped?)
(Plus, making second chances optional will make it significantly easier to grind Boatman’s Opponent, since you can deliberately fail the challenge to raise Wounds without wasting Sudden Insights.)