I’ve submitted a ticket to support, but I’m curious to know if I’m the only one having this issue.
My opportunity deck says I have negative 2 billion some odd cards. I’ve logged in and out and switched browsers to no avail.
Here’s a screenshot, just for your amusement at the absurdity:
The theory I’ve heard for this issue is the transition from an infinite deck to a finite one. The zee has an infinite deck, so presumably visiting the Chapel and other locations at zee leaves the deck in infinite mode, as cards aren’t relevant. The issue is that activities at the Chapel transport the player directly home, which presumably is missing some relevant code that the regular return-from-zee option has.
Possibly, but given Alexis had to restructure the entirety of Seeking in a week it’s almost certainly an oversight. In addition to major bugs when it first relaunched, some things went quite a while before getting caught, like one Marsh-Mired option not having a SMEN cap and a different one giving quirk gains past 15. (And there are other things that may not be fixed even now, like drowning secrets consuming an extra 77 secrets on success.)
For those curious, this is called an integer overflow. Most numbers in programs are stored as 32-bit integers, which can hold any whole number from -2,147,483,647 to 2,147,483,647. (There is a reason that such an weird number is the limit, but it involves semi-esoteric math).
If you try to go above or below that limit, the number will “overflow” and suddenly go to the opposite extreme. Clearly that happened here.
I suspect Failbetter’s code was treating the infinite card decks as a finite deck holding 2,147,483,647 cards, and you happened to get a new action/card while you were in the middle of moving to a place with a finite deck. Since that is WAY outside the expected range of deck values, nothing kicked in to catch the error.