So, this December, I got Sunless Sea, and so far, I have enjoyed it, but personally, I have had a few peeves with it, plus some things I wish to see.
- The Unterzee feels just… dead. There are huge stretches of ocean between ports. with nothing but a monster or two in the way. I want to see more life in the Unterzee, and the enemies, neutrals, or allies interacting with each other. I want to see a group of pirates harassing a cluster of merchant ships protected by a dying frigate, a Khanigan warship skirmishing with a sea-monster, Mount Nomad devour some Chelonate battleships, things like that.
- I feel that nations are just… bland. Perhaps add a balance of power that can be changed by raiding the ships of certain nations, completing quests for them, submitting Port Reports in different places, and a deeper relations with them mechanic, like having Admiralty’s Enmity or Khanigan Favor, and mark locations with faction details (ex: Polythreme Control: London 70%, Independent 20%, Unfinished 4%, Revolutionaries 3%, Khanate 3%). Perhaps the player could choose to receive a Letter of Marque which allows them to be paid for screwing the targeted nation. If the balance of power is tipped enough, perhaps settlements could change hands, or war could break out. Also, give the player a hand in running the affairs of the nation once they have accumalated enough favor, from shipping a London emissary to demand the end of pirate raids to Gaider’s Mourn, or leading a squadron of cruisers to lay siege to Khan’s Shadow. Make nations more interactive, and more than just a few words at the end of a sentence.
- The equpment also feels lifeless. I mean, an Irons increase is nice, and the ability to kill crew is OK, but I would like more unique weapons and equipment, like Admiralty Prototype Steam-Cannon for fast, weak, and inaccurate fire, or Glowing Red Device of Mysterious Origin, which does something random but harmful every time it is fired. Additionally, add the ability to receive weapons or engines as a reward for mission completion, or opening secret shops, like the Market of Safety, Iron Republic, selling premium weaponry at premium prices. Additionally, add special ships in other locations beyond London, like Port Cecil’s Perion Class Crystal Cruiser, which resists 25% of all damage, or something like that.
- Endings other than the ones dictated in the start. Perhaps my character is a great friend to the Revolutionaries, or something of the like, plotting the Liberation of Night alongside them, then retires and the Calendar Council never hears from him again. Very anticlimatic. Allow unexpected and multiple endings! Let my character annihilate the Bazaar’s fleet and sail into London with the Dawn Machine in tow, let him/her discover a secret technology with one of his officers and raise London to the surface, let him acquire an Admiralty secret weapon and obliterate the Khanate. There are so many possibilities beyond a quiet retirement.
- Balance. Faster sailing, easier profit, people have said this better than me.
- More locations. Some people will disagree with me on this, but I feel that there are not enough things to do in each location and not enough locations. The Unterzee just feels… small. Add a Great Seal to the North so we can complete our mad quest, little forts of some mad militaristic knights seeking some mysterious goal, the route to Hell, and maybe one to Death.
- Random stuff along the Unterzee. Add floundering ships, strange ghost islands, things like that to make the Unterzee feel more dangerous. 'Cause a black stretch of water dotted by islands is not very threatening unless Mr. Eaten lives in said black water.
- Different classes of crew. Not everyone is just a Zailor. How experienced are they? Can they fight? Add depth to the crew by making distinctions between each person, not just the officers.
Well, these are just my two cents. If Failbetter decides to take a look at it, yay! If not, well, SS is still a good game, and hopefully by the time it comes out of EA, some of my peeves will be solved.