It has a real lot of potencial, the idea is amazing, and the game itself is looking pretty good, I like it, and i am really looking foward for it.
Here are my thoughts for the game how it is right now:
ECHOS- I don’t think it is balanced yet, like in the beggining everyone fight pirates and sell to Victor for 100. Don’t think exploring gives enought echos too…
FUEL- I see lots of people complaining about the fuel… Don’t think it is really a big deal, maybe in the beggining you may need to have more attention to it but later in game is pretty basic stuff. (maybe if they get out the Victor stuff it will be harder but right now, nothing to complain)
TERROR- In the begging it was really hard to me, now it is a lot easier since a got my house (100 echos for -11 terror), and learned to always sail near to shores (having to sail near the shores, makes the game a lot slower, and boring, but since I like permanent death, it is my only way…).
COMBAT- Here is where I see the problem, it is just too basic, too obvivious, no real strategy, no skill, no thinking, just who have the best atributes win… FTL had a genius solution for fights, making them pretty exciting. Neoscavenger have a turnbased fight not that good but at least have a lot of options, and diferent results that could appear depending on distance of enemy making you have to think what your strategy will be. But in sunless sea I am seeing the most basic rpg [color=rgb(37, 37, 37)](new roguelike games don’t need it, like FTL, Don’t starve, neoscavenger, etc). [/color][color=rgb(37, 37, 37)]where you must stay grinding repetedly hours to improve your skills and enjoy new content (new roguelike games don’t need it, like FTL, Don’t starve, neoscavenger, etc).[/color]
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My suggestions:
-More weapons types (like FTL).
-A real lot of Artefacts could be added to increase skills (like Heroes of Might and Magic 3).
-Officers could not add skills, instead could add especial moves to combat.
-Diferrent results to attacks.
-overall combat improvement
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