[color=#222222]https://github.com/jtq/clockworacle[/color]
My first attempt at a mod for Sunless Sea, so I thought I’d go big. Over 10MB(!) big, as it turns out. Download from the link in the README file, or just by [color=#0079d3]clicking this link[/color].
The motivation was to remove a few of the more annoying deaths-by-ignorance in the early game when you’re just starting out, and to provide an in-game (and in-universe!) mechanism to remove the temptation to break immersion and check the wiki every time you need a particular item for a quest or story progression.
The mod adds an in-game hold item you can acquire from London, that you can use to get hints on how and where to start looking for almost any item, knowledge, attribute or quality in the game. It won’t always necessarily tell you exactly where to find whatever you ask it for (especially for obscure items tied to lengthy quest-lines), but it should at least give you enough of a hint to start you off in the right direction.
If you’re a learner who’s sick of dying needlessly because there are certain things you "just have to know", or a veteran zee-captain who’s tired of grinding or checking the wiki for every quest item and quality you need, this mod’s for you.
The mod’s still under development and feedback is actively encouraged, especially for balancing/usability improvements. Does it make the game too easy? Should the hints be more/less detailed? Should it cost more/less/be available from a different port?
Yours deliciously,
MrFhlanje
P.S. Oh, and forgot to mention - it also comes with a handy set of mod-tools and javascript libraries to allow aspiring mod-authors to explore the whole game’s JSON data-files, understand how they work and make it easier to produce game-mods of your own.
More info on the github page above - if anyone’s interested in this let me know and I’ll put a bit more love into polishing and documenting them for general consumption.