Yeah, I had the joy of playing Sunless Sea as a ‘Well I’m from London [ficiontally], so I want that city to prosper’ and then going back having learnt about Orientalism… Yeah. I do wish we had a bit more focus on the Khanate as a location in general, it might help shift them out of their typical role as villains and give us som fun new locations (plus, Khan’s Shadow is right there!)
[Edit: I should really read to the end of the comments @Mr_J this stuff is excellent].
My paranoia screams AI - I mean, Fingerkings - with all the seemingly correct facts without the functional context. Like someone seeing a lot of human, without the proper understanding. Just like someone else said:
I would do anything and accept any price to get rid of the Struggling Artist for good. Putting him in the lab is not worth the action cost of constantly replacing him whenever I need someone competent.
I’m all for making the tigers win something, but I was really hoping the Principles would win Intellect and then the tigers would win Body. (Plus, I doubt they’re actually going to have mass slaughters of established characters or wipe whole locations off the map just 'cause they happened to win a chess match or a boat race.)
My take, the Tigers think they’re so smart with whatever their plan is that they deserve to win the Intellect tourney. Especially since its taking place in Spite.
Does not look like plan. More like some ancient contract, which tigers obliged to perform in certain dates. They don’t like their role in it, and even less they want to “win”.
Devils and masters are suspiciously silent.
My bet is more or less forceful conscription of “winners” by some (parabolan?) power. And tournament is just filtering process, to “recruit” most capable servants.
Pretty much this. To me, there is a DELIGHTFUL irony to the tigers attempting to play a game of deception with Londoners, only to fail at the Tournament of Intelect in a place called Spite.
This was my thought as well - I’m glad the tigers will have to send a representative to whatever happens next, but I just wanted my friends from the Principles to be involved in the story of what’s to come. (And I sincerely believe we player characters will still be able to affect the outcome in the almost-a-week of Estival left after the last tournament concludes.) Plus, it looks like the tigers are most likely going to win the Body tournament anyway (which makes sense, given that they are, well, tigers).
Here’s a thought. What if, instead of being permanently removed from the game, whoever wins the four contests would join us in putting an end to whatever dangers lie in the Sixth Coil once and for all - but the more tigers are among the winners, the more they’ll be able to prevent that from happening?
wouldn’t it be opposite? the tigers either don’t think or haven’t been able to beat down the sixth coil by themselves. The games might just be made in the hopes that a group greater than them can be made, with the purposeful failures being a potential sign of desperation. An act done in the hope of confirming that they aren’t really the best in everything, because if they are -a belief they seem to act in accord with-, there truly is no hope left to stop whatever is in the so the coil.
fair enough, it is easy to forget death, destitution, and general misery are a prevalent, almost unescapable reality for most of the population, and also most non-pc characters in-game
Here’s a crazy and crazily optimistic idea. There’s something good in the Sixth Coil which the Tigers want to share with event winners. They are trying to throw games because for whatever reason, they’re not interested in that good thing.