The terror is dangerous only because of the terror gameover effects:
MUTINY! is automatically triggered at zee if you have the following:
Crew ≥ 4Terror ≥ 100
The Drownies’ Welcome is triggered at zee if you have the following:
Terror ≥ 100Crew ≤ 1
So, having crew at 2 or 3 will allow to be "invincible" to terror.
Also, having a crew at 1 and hearts at 334 (100% chance of success) allows to swat the terror endgame effect like a fly.
Having 1 crew member allows to run on 1 food-packet for hundreds of fuel-miles(500ms per 1 h. point).
2-3 crew members- almost the same(250ms per 1h. point).
[ul][li] The Tireless Mechanic is a Chief Engineer Officer that can be recruited in London or Frostfound. While employed, he will grant you [color=green]+5%[/color] x Fuel efficiency.[/li][li] Milebreaker is an Aft slot item that can be purchased at Khan’s Shadow from the Traveller’s Friend shop for 2000 Echo. The Milebreaker grants [color=green]+10%[/color] x Fuel efficiency[/li][li] The Serpentine is an engine obtained at the end of the Genial Magician’s story line that grants [color=green]+10%[/color] x Fuel efficiency.[/li][li] The Fulgent Impeller is an engine obtained at the end of the Tireless Mechanic’s story line that grants [color=green]+50%[/color] Fuel efficiency.[/li][/ul]Having all of this stuff allows for 75% fuel efficiency/75% less fuel spending, so, if a mid.corvette uses about 10 fuel from Venderbright to port Carnelian, now it will use 2.5 fuel.
A MAS must use weapons, that do not utilise ammo/torpedoes. Luckily, they are the majority of the weapons in-game.
Using the autonomous build, will allow to run on 10 fuel 1 food, taking only 11 cargo space.