Something’s bothering you. Like everything is wrong, somehow. Wrong body, wrong place, wrong time. As if it wasn’t bad enough being you, now you feel like it’s wrong to be you.
The Shuttered Palace is alive for the first time since the Confusion. In a scant handful of days, Mother will return from Balmoral to listen to you play! Your Performance must be perfect, as must your Manners and Deportment. As Her Majesty’s youngest son, it is incumbent upon you to do your duty – and to ignore that pesky voice in the back of your head that remembers being someone else.
Remarkably, I only succeeded twice at sneaking away from the Governess, and am now staring at the two final options while COMPLETELY UNSURE which one is better. *laugh
Played through it (heh), and enjoyed it enormously – although it helps that I’m a Nemesis player. Fingerkings, devils, mirrors, royals, and crocodiles all figure very prominently.
I really enjoyed this one, though I’m frustrated at my continued inability to murder the Capitivating Princess (one day).
I wasn’t able to do everything due to low Flash rolls so I have a few questiosn:
Did ‘Play’ have any effect or was it as single one time click like searching for Playmates seemed to be
Were their multiple lessons if you succeeded on them?
Did anybody succeed at ‘feeling the music’ and did that do anything?
Was there a way to frustrate the Capitivating Princess or any interactions with shards of the friend in the mirror, which I believe some ambitious players might have?
Very enjoyable story. I’m a sucker for those glimpses of quasi-historical London right after the fall. And it’s not everyday that one has a chance to get a Master well and truly (for some values of “truly”) crocodiled.
To answer your questions:
Play was also a single time one click.
This one I can’t answer, I failed my lessons repetedly.
Feeling the music did basically the same as the other option: increase your proficiency at playing, raise a stat (Flash, in this case) by one point and make the Music Master berate you (for different reasons than the other option).
No interaction with shards of a friend in the mirror for me even though my choices in Nemesis put me in the right position for it. Maybe there is one if you take other choices in this story, I don’t know. As for frustrating the Captivating Princess, your best chance is… to fail, curiously. It’s less satisfying than to murder her would be, I wholeheartedly agree, but it’s nice to have things not go her way this time.
The writing was great but the gameplay was frustrating. I loved all the references to the Family, though. And the Captivating Princess remains my problematic fave.
anybody know if the story goes differently if you’ve taken a particular path in Ambition: Nemesis? The lead-up to that suggests what happened to make all the Prince’s playmates in Parabola disappear a while after the original performance.
I hadn’t played the right Exceptional Story to understand what the crocodile was about
I was bracing the whole time for a twist that never came, based on the angle of “here’s a Master that only speaks in dreams” and a mention of runtery in an early scene. That certainly wouldn’t have gone well for the Captivating Princess…
Whenever there was a “Friend-in-the-mirror” i read “Fiend-in-the-mirror” – I am just before the performance now, let’s see if this hunch pays off…
OK, it kinda did :)
An amazing story, the best i’ve done so far (been playing for 6-7 months), the plot was excellent as was the writing style. Lot’s of lore, decisions that felt like they really mattered, machinations and the summoned lovecraftian thing
The Royal Family in FL echoes very distinctly the themes from Grant Morisson’s INVISIBLES, an old-time favorite for those-in-the-know!