Sorry if this is a little bit misleading, but I’m wondering about something.
So in Orchestra I’ve run into a little issue. I would like to allow gear to be modified using a number of other items. Is there any way to do this, or is it only possible by creating an item with the appropriate qualities.
Basically, what I’m going to do is implement a “combine” function into the game, so that players can take an item (a gun, for instance) and attach something to it (a foregrip to increase accuracy). However, I can’t think of a way to do this that fulfills two simple requirements:
- Is specific to an individual item.[/li][li]Does not require additional qualities/storylets other than those related to the individual items.[/li][li]Be able to replace specific qualities (Armed: Firearm would be replaced by Armed: Silenced Firearm, but Armed: Firearm and Armed: Firearm must be separate qualities)
Ultimately, only the first of these is absolutely going to put an end to this. Since it also appears to be impossible to create items that give a slot quality (or slots, as would actually be needed) when equipped, the second is probably going to be violated. As far as I’m aware, there’s no way to do the third, either, other than to say, set a Quality Description for values of Armed: Firearm that aren’t plausible (i.e. there’ll probably be at most three guns on a person, one concealed in their melee weapon, one in their gun, and a cyberweapon) and call it “Armed: Silenced Firearm” but then I have to set everything to test Armed Firearm 1-3 for normal and Armed Firearm 4+ for silenced and if someone has a single silenced gun they all count as silenced, meaning they lose their ability to be loud if they want.
Does anyone have any ideas?
The system I’m sorta thinking of is basically creating an item for each combination state and a storylet for each of those items where it’s possible to add/remove attachments and then modify the inventory, but that’s really prone to glitches on my end and winds up consuming storylets like they were candy (not necessarily a bad thing). I’m not so opposed to the action cost of it as the fact that it really bloats up my list of things (basically I’d make a tag category for each firearm, and since each could have 5-10 storylets they’d still be relatively large categories).