Another thought that occurred to me is that many profitable grinds disappear at higher stats (for example Area-Diving in Spite etc). What happens if you Plan one of those and then grow out of range? I can’t think of anything that I can easily test at the moment but if someone is in that position then should try, I think.
In normal gameplay, the relevant storylet simply disappears and you never get to see the “locking” quality. I wonder whether it would show up on a plan. If not, then I think that’s something to address as it could lead to some very frustrating misunderstanding. In a way, this is a similar point to Planning once-only options but if you don’t know that an option will eventually lock and you’ve been spamming it for days from the Plan and then suddenly you can’t (while nothing on the Plan indicates why that should be the case) then it can be confusing and frustrating.
[color=#0066ff]Right, gang: this was first pass to prove the concept, and it seems that you’re finding lots of uses for it and it’s doing roughly what you want, which is excellent. [/color]
[color=rgb(0, 102, 255)]We definitely want better ways to organise it. [/color][/li][li][color=rgb(0, 102, 255)]A ‘Go To’ button is problematic for the reasons many of you have already recognised. [/color][/li][li][color=rgb(0, 102, 255)]Flagging areas is a good idea! [/color][/li][li][color=rgb(0, 102, 255)]Everything else is under consideration our end. [/color]
I understand that the cut off point for helping has passed, but I’ve been watching this thread and I can’t help myself; if there does come a point where you need more playtesters for the Plans tab (or anything else experimental), I, "8" in Fallen London, would be quite thrilled to help out. edited by Cecil on 4/2/2015
One more observation. Copy/Paste of text auto-includes Failbetter’s copyright text. This is completely understandable. But I was wondering (and I have no idea what the technology issues are with this) if it’s at all possible to exclude that when copy pasting into Plans, since we are still on Failbetter turf, as it were…
[color=#0066ff]Cecil and anyone who didn’t get a chance to chime in this time: we’ll recycle and refresh the tester list with each feature. We don’t want 100 people receiving random new features and getting confused between real life/fantasy (landslide… reality…), but we do want all interested parties to have a look-in. [/color]
I do like the completed section of the plans page, I just wish there was a way I could mark a plan as “ongoing” simply for convenience, so that I didn’t have to check the completed tab to make sure I’m not knocking off the parts related to my goal of gallons of master’s blood.
[color=#0066ff]Friends! Since we received your feedback
Plans are now sorted alphabetically (we may review this to make it more flexible for you in future)
The area the branch is originally from is now displayed on the plan
You can now ‘un-plan’ a plan directly from the branch - basically a toggle on or off[/color]
[color=#0066ff]
[/color]
[color=#0066ff]And plans are now live to all! Enjoy. :)[/color]
[quote=Hannah Flynn][color=#0066ff]Friends! Since we received your feedback
Plans are now sorted alphabetically (we may review this to make it more flexible for you in future)
The area the branch is originally from is now displayed on the plan
You can now ‘un-plan’ a plan directly from the branch - basically a toggle on or off[/color]
[color=#0066ff]
[/color]
[color=#0066ff]And plans are now live to all! Enjoy. :)[/color][/quote]
Handy!
…For those plans from an opportunity card, maybe you can mark what card it comes from in place of locations? Or at least say it is from a card?
I have to say I really like the new little flags animation! click on it repeatedly
Several of my plans are marked as "Somewhere Else" even though I think they are known to be in a particular location. For example the expeditions are marked as "Somewhere Else" rather than "Forbidden Quarter"
ETA: Also, what does "Edit Plan" option do? Clicking on it doesn’t seem to do anything for me… edited by genesis on 4/16/2015
[quote=genesis]ETA: Also, what does "Edit Plan" option do? Clicking on it doesn’t seem to do anything for me… edited by genesis on 4/16/2015[/quote]
If you’ve something written in the note space, clicking that allows you to edit it.
[quote=Estelle Knoht]
I have to say I really like the new little flags animation! click on it repeatedly[/quote]
I like the new animation too and the fact that it not looks less obtrusive on storylets where you don’t want to ‘make plans’, but since it has gone game-wide today, the flag is no longer still colored if you’ve completed a plan. The account I’ve been play-testing this feature with has been stat-capped for a million years, so I didn’t use the plans so much to remind me what I was doing but more as visual cues on which is the ‘correct’ option, especially when I’m half asleep or playing on my phone. Yes, the flag is still extended, but the grey eliminated the obvious visual cue. I would love it if the color would come back.
Yeah, I would definitely appreciate it if the green marker would come back for completed plans. I like the grey for stuff I haven’t planned, but the green was a nice marker.
[color=#0066ff]This is an intentional change and part of something wider. Sorry chaps. You will hopefully forgive us when you see what else is coming![/color]
I didn’t realize that the editbox goes away (and is replaced by something wieldlier) after putting in something and hitting update!
Maybe “edit this plan” should not be visible (or should be disabled) until that plan has had a note entered?
[quote=Hannah Flynn]
[color=#0066ff]This is an intentional change and part of something wider. Sorry chaps. You will hopefully forgive us when you see what else is coming![/color][/quote]
Mmm. That’s at least 30% of what I planned to use plans for (at least another 30% being “track a number of qualities/items without having to wait for Myself tab to load and then hunting for the quality/item in an interface not designed for searching for a particular thing by name or name fragment”). I now have a case of antici
(if this is good, then perhaps the only thing left for me to really want is being able to see current change points on all pyramidal qualities without having to spend an action on a specific storylet and hoping that the change won’t roll over stat level)