I grant this point. The grand dystopia that is Albion is particularly draining. This is, I think, at least partly because that dystopia is layered onto the things we most care about; I’m sure I’m not the only veteran of Fallen London and Sunless Seas who never expected London, of all places, to be the least inviting place in the skies. My first visit was enough for me to return to the Reach and undo all the damage I’d caused by supporting the Windward Company.
Yes, but much of it involves some form of rebellion.
1. Given the above, kicking the Windward Company’s tail in the Reach is delightfully satisfying.
2. So is smuggling escapees from the workworlds.
3. Rebuilding Titania and watching it flourish from captain to captain is pretty wonderful.
4. So is restoring the Circus.
5. At least one of the officer stories ends very well, and the ending carries over for later captains. I haven’t finished the others.
6. So, after a fashion, do some of the stories that begin in the skies.
7. An opportunity comes up to trap the Princess. Really, that’s enough for me some days.
Those are the things that stand out to me at the moment. I will also say, however, that Eleutheria may be dark, but there are beautiful places there, too, including one of my favorite nods back to Old London. It’s worth exploring.
In general, I’ve found that completed storylines tend to stay completed, while partially-finished storylines tend to start over.
Failbetter games have always had a mixture of horror and wonder. I think what makes Sunless Skies stand out (for good or ill) is that the mixture shifts in different places. The Reach has, for me anyway, the highest degree of wonder, while outside of the Royal Society Albion is mostly dull, soul-sucking horror. Eleutheria… shifts, in a way, from horror to wonder and back as you explore deeper into it, with one always on the verge of turning into the other. It may be the most successful region of the three. I have not yet explored the Blue Kingdom, so I cannot comment on it. Nevertheless, there are good things tucked about here and there–even in perfidious Albion.