First of all, I wanted to say that I’m loving the combat system but it is in need of some polish to make it great, for example adding in a small targeting arc or line could help ensure that you can lead the intended target accurately, making combat less finicky.
In terms of improving the general immersion of the world and to make progression more meaningful, I would suggest doing a few things to improve the general atmoshphere of the game.
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Focus a bit more on combat and iron by adding in more enemies and increasing the spawn rate of (increase the diversity of creatures/ships), passing creatures and ships as currently the number of ships/creatures in space is lacking. I think adding some more faction ships/merchant trader ships could also make things interesting, which attacking could lead to rich rewards but at the same time have negative effects with the subsequent authority (think space piracy). Also adding in non-hostile creatures/ships which are a challenge to defeat in combat but drop extra rewards/exp would be fun as it offers a decision on whether or not you should attack them.
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Perhaps adding in some form of escort missions for ships from port to port or assassination/hunting contracts where you have to seek out and destroy a particular ship/creature would add another playstyle into the game for people who don’t want to make money from trading, but instead want to make money from fighting.
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Change what happens to a ships/creature when you kill them. Instead of just blowing them up into a sparkly loot crate, if you could have destroyed enemies leave behind a carcass or pieces of their locomotive that would add to the overall immersion and make defeating enemies a bit more visually rewarding.
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To improve the experience when flying (this area needs more improvement) perhaps adding in different colour nebulas/stars and alternate the colour/ arts of the background space for areas outside of the procedurally generated sections, as currently its just standard green space all over which becomes boring when flying. Also, some areas of space are far too bright and adding more dark areas would be great.
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INCREASE HOLD SPACE IN STARTING SHIP (10 is way too small) AND OFFER SHIPS WITH MORE HOLD SIZE PLEASE!! (It is still far too small for even the most expensive ships)
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Handing in port reports is no longer enjoyable like it was in sunless seas, as you hand them all in at once and thus no longer get to read little passages about reactions to each individual port report. This made exploring and collecting them more meaningful (the different dialogues were great in seas and should be brought back), plus you get a lump amount of fuel instead of an individual reward for each one which plays havoc for the already small storage hold.
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Increase the number of things to do and number of people to talk to in New Winchester as even though its the central port of the reach it’s lacking largely in life, perhaps adding in restaurants/interactive markets/bars/casinos/more characters/storylines whatever would add more life into the port.
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Change the current UI background to something more immersive and suiting of a story based game, such as a UI based in a book/journal rather than in just a popover window.
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Finally, the amount of music in the reach is quite disappointing, I think more tracks need to be added as currently, I’ve played over 16 hours in Sunless skies and have only heard three different repeating tracks.
These are just some basic ideas which I’m sure could be talked out in greater detail by your development staff, but if you considered adding some of these suggestions it would correlate to much more enjoyment/immersion.
edited by Strydom on 12/18/2017
edited by Strydom on 12/18/2017
edited by Strydom on 12/18/2017
edited by Strydom on 12/18/2017
edited by Strydom on 12/18/2017
edited by Strydom on 12/18/2017