Just a quick note on an early game strategy, as getting over cash and resource constraints early in the game can be very tough.
Lifebergs are otherwise fairly scary monsters that populate the Boreal Reach, the far northwestern corner of the game. If you get too close to them, they’ll chew through your ship. But that’s the key – don’t get too close, and there’s nothing they can do.
This will probably change up when the Steel combat updates come out, but for now, there’s a relatively fool-proof way to get a potentially big boost early on, although it requires some patience.
The system works basically like this – for distances greater than 40 yards, the only action that a lifeberg can do is a "search," which in addition to boosting your illumination, will move them 10 yards closer to you, and takes 8 seconds to warm up. Your "flee" option, however, only takes 5 seconds to warm up, and moves you 10 yards out. This basically means that as long as you’re 50 yards or more out, you can "flee" twice and get a free 5-second action, and there’s nothing the lifeberg can do about it. Among the 5-second actions available are Flare, Salvo, Flensing Salvo, and Observe – all you need!
Unless your Veils is extremely low, the following recipe works fairly well:
First six moves:
This gets a few things out of the way early. Somewhere around the second or third flee, the lifeberg might start warming up a Crush, but it won’t have time to finish it before you move out of range. After these opening moves, play triples of Observe-Flee-Flee until your Observations are above 10 and the lifeberg’s illumination is above 50. For me, those usually happen about the same time – after four Observes or so. (If need be, mix in a Flare-Flee-Flee combo to get it up there.)
Once you’ve got full observations and the lifeberg is illuminated, fire Salvo (or if you have harpoons, Flensing Slavo) and then Flee once or twice, just making sure that your distance stays at 50 yards or greater. Even if it takes 7-8 shots as a brand new character, you’ll eventually take the lifeberg down.
Once that’s done, cash in the observations for 15 fragments, pick up a guaranteed Zee Story (good for one unit of fuel in Whither or 10 echoes at the University) and then open the treasure. At worst you’ll get a couple of drowning pearls or some 10 echo item. At best you’ll get a Captivating Treasure, worth 1000 echoes at the University.
This can of course be done in concert with picking up port reports from Venderbight and Whither, as well as running Tomb Colonists up the shore, and you can hug the mainland the whole way, in addition to shooting down zee bat swarms to boost supplies. In fact, when in the Boreal Reach, there are several buoys against the shore where you can shut down the engine and turn off your light and just sit and wait for them, without Terror increasing.
edited by Trodgmey on 8/3/2014