Well, that’s just not true[/quote]Yes it is.
[quote=MisterGone]…since the Ratsender isn’t functioning at all.[/quote]Which has absolutely nothing to do with being able to do normal repairs using supplies while in combat.
[quote=MisterGone]Functionally, the Rattusses are health potions.[/quote]No they aren’t. Health potion functionality is meant to restore you to full health, not just keep you alive and in some games you can’t even use them during combat. In the ones where you can they’re sometimes imbalanced allowing you to amass large amounts of them, bind them to a hotkey and spam them for the kind of game breaking invulnerability discussed above. Ratusses are emergency measures to keep you from dying. They’re not meant to be able to sustain your ship hull at full or near full capacity.
Your hypothetical combat situations simply don’t reflect actual combat situations in the game unless your idea of combat is to charge into enemies head on instead of outmaneuvering them and staying in their blind spots as much as possible while outgunning them. You shouldn’t be taking anything even remotely close to constant hits requiring you to spam deploy Ratusses. You should be deploying them in bursts for those occasions where you occasionally get outmaneuvered in combat but if that’s the majority of the time then you shouldn’t get an "I win" healing item to make up for inability to fight effectively in a game with fairly rudimentary combat mechanics.
[quote=MisterGone]From a meta game perspective this makes the rats progressively less useful as the player gets better ships. They’re GREAT for the starter ship.[/quote]I disagree. If you’re using a Steamer they’re of little benefit for combat. You’re better off running away from anything that might require use of the Rattuses and relying on them to keep you alive while running away. The only reason to use them is because without a larger ship there’s not much else you can place in auxiliary slot during the early stages of the game that’s of any benefit.
[quote=MisterGone]10 points of repair is worth a LOT less[/quote]It’s worth it if you use it and you finish a battle with 10 hull points. It means it kept you from dying.
[quote=MisterGone]To play it safe in the frigate when you’re fighting, say, a Lifeberg that does 30 damage per hit, you’re going to be blowing through Rats and completely destroying your bank balance in the process for only minimal healing.[/quote]If you need Rattuses for a Frigate to defeat a Lifeberg the cost of Rattuses to repair your hull in combat is the least of your problems.
Your hypothetical combat situations simply don’t reflect actual combat situations in the game unless your idea of combat is to charge into enemies head on instead of outmaneuvering them and staying in their blind spots as much as possible while outgunning them. You shouldn’t be taking anything even remotely close to constant hits requiring you to spam deploy Ratusses. You should be deploying them in bursts for those occasions where you occasionally get outmaneuvered in combat. It’s really not a useful Auxiliary for larger ships in general as there are more useful Auxiliary items for larger ships including We Are Clay with the much larger minimum crew member requirements to operate the ship at full efficiency. It’s more suited for a ship with smaller quarter capacity and hull points, e.g. the Corvette. Just because it doesn’t serve a Frigate well doesn’t mean it should be morphed into an "I Win" button so that it’s of use to larger vessels.
[quote=MisterGone]Sure that extra 10 hull might come in handy as a last ditch save. But you’re talking about a really RARE occurrence here that most players are unlikely to ever see.[/quote]Once again it’s not 10 hull points. It’s 10 hull points every 3 seconds. How rare it is depends on what kind of ship you’re using and what you’re trying to do but that’s what insurance is about, uncommon or rare occurrences that could lead to death.
[quote=MisterGone]Then make supply repairs work on a percentage basis as well. This would make more sense anyway.[/quote]No it wouldn’t. It would devalue dry dock repair. Ratusses and repair at zee are meant to be emergency measures.
[quote=MisterGone]I don’t think it is - in general, but especially once the player gets to the Corvette or any ship after that in the progression.[/quote]A Corvette only has 200 hull points. That may be fine for many of the encounters at zee it is not that great for others which involve enemies with much higher health and higher damage.
[quote=MisterGone]But I argue that the whole idea behind the item is for conservative players who want to maximize at least one element of safety - their hull. That is literally the only point of the item - to play it safe.[/quote]I disagree. I think it is for players that aren’t interested in trading for revenue or other things that benefit from large cargo space such as sunlight smuggling and want to hunt with a Corvette which is otherwise more fuel efficient and generally can outmaneuver enemies more consistently than a larger vessel and less time consuming in general for getting around. Going after bigger tougher enemies however is far less forgiving for Corvette than it is for a Frigate anytime a player makes a mistake or gets outmaneuvered in combat. It’s not as if We Are Clay is going to be a more useful Auxiliary item for a Corvette and the stat boosting ones will become less useful the further your character progression is in the game.