[January 2, 2015 UPDATE: Modified the original post to include my most recent installments—Parts 6 and 7—to the series.]
[UPDATE: Modified the original post to include my most recent installments to the series and the reasons why I bought this game.]
I read Lovecraft’s Shadow over Innsmouth early this year and since then I’ve been trying to find video games that can recreate that palpable atmosphere that HP successfully wove in that novella. There’s Call of Cthulhu but I’ve heard it crashes big time and that the save system is abysmal.
I’m also a fan of the 2.5D space trading game Transcendence so imagine my glee when I found this gem of a game. I decided to make a Let’s Play and wasn’t disappointed. Cracking stuff!
And oh did I mention I used to be a Ravenloft player too? I swear to the gods of gaming, the atmosphere in this game parallels the in-game graphics option I’ve set it to: it’s sublime.
Here’s my series:
(Click here for the entire Let’s Play Sunless Sea series: https://www.youtube.com/playlist?list=PL8z5KevvdJP2wWRFctwy-pKsIC2GE_VqT)
Part 1: Starting Out. Zeeward ho!!
Part 1 - Where we’ve dropped anchor at Wolfstack Docks and scrutinize the game’s manifold tabs and study what game mechanics the game has to offer. We then weigh anchor and go "zeeward."
Part 2: A Secluded Keep. Ravenous Bats. An Effulgent Monstrosity.
Part 2 - Where we enjoy (?) the hospitality of three reclusive sisters who live in a keep dominating an island, kill swarms of bats, do battle with a "auroral megalops"—a luminescent crab of titanic proportions, and limp home to Fallen London to tell the tale.
Part 3: An Audience with the Mummified First Curator of Venderbight’s Tomb-Colony
Part 3 - Where we hunt bat swarms in a desperate bid to bring sustenance for our starving zailors. Here we also drop anchor at the tomb colony of Venderbight and bask in the unsettling presence of the ailing and mummified First Curator, who sets us "silk-skins" off on a quest for "colors."
Part 4 - Fuel and Supplies Run Out! The Headsman’s Axe Falls. Fate’s Tides Come Sweeping In
Part 4 - Where this particular run ends. We run out of supplies, Sethra Bruhn resorts to ordering her crew to cannibalize the ranks and on top of all that, we run out of fuel.
So goes Sethra Bhrun, poet and captain extraordinaire. May the sapphire-hued depths of Fallen London grant her the peace that was so lacking in her brief existence traversing the vast expanse of the Unterzee. May Salt gather her shade’s vessel in his arms as gently as the waters had lapped over and claimed her ship; bridge, forecastle, bowsprit and all.
Part 5: Cat-and-Mouse Naval Skirmishes!
Part 5 - Where we start another playthrough, play cat-and-mouse with the inhabitants of the Unterzee, and nearly run out of fuel, docking at a friendly port with 0 fuel left!
Part 6 - Our Fortunes Turn. Fate Scowls. A Maiden Smiles.
Part 6 - Where things start to look up! We nearly died at sea the last time, our ship drifting the last few kilometers—its tanks devoid of fuel—to make landfall at a port where we manged to buy several casks of the precious liquid. In this video, we also finally manage to find Gaider’s Mourn, gain an audience with the admiral at Fallen London, nearly lose to a pinnace crewed by crack pirates, and hire a handsome woman to be the chief engineer of our vessel.
Part 7 - Lost Once Again!
Part 7 - Where we get lost once again but find the Salt Lions, two titanic monuments made of basalt that’s being taken down by a swarm of workers. Also, our first encounter with a Jillyfleur! We take down the monster but not before it eats up eight of our vessel’s hit points!
Part 8 - Diamond Update!
Part 8 - Massive update! Here, we start anew to try out "Your Father’s Bones," one of the major story arcs in Sunless Sea!
Part 9: A Cannoneer Lends Us His Services, a Tomb-Colonist Gives Us Her Head
Part 9 - Where we further explore the Diamond update, witness a bizarre decapitation, and hire the services of an irrepressible cannoneer!
Let’s Play Sunless Sea Part 10 - Sunless Sea Tutorial
Part 10 - Where we start a new game to check out the new Sunless Sea tutorial.
I wish more devs would be as ballsy as you guys are in pushing out innovative games that really does put the control in the player’s hand (even with minimalistic, non-3D graphics that still do not take away from the atmosphere yet in some surreal away, even add to the almost tangible ambience of the game).
edited by IMBACORE on 1/2/2015
[i]edited by IMBACORE on 1/9/2015
[i]edited by IMBACORE on 1/12/2015
edited by IMBACORE on 1/29/2015