Hurlers

What do you mean? Lots of Jewish folks have been admired and respected contributors to the anarchist cause.

[quote=Diptych]
What do you mean? Lots of Jewish folks have been admired and respected contributors to the anarchist cause.[/quote]

Old RL conspirological stuff about communism being a Jewish plot to undermine everyone else.

[quote=Aro Saren]

Old RL conspirological stuff about communism being a Jewish plot to undermine everyone else.[/quote]

I am lost how does antisemitism relate to anything here?
edited by Lady Karnstein on 4/23/2021

Er, has everyone only got as far as actually minting the currency or have you actually gotten the next living story card yet? Just checked and haven’t drawn mine from the deck.

Edit: WOW I am a neurotic idiot, literally just got it SECONDS after posting this!

EDIT 2: False alarm. Dammit, character unable to focus on gathering Gant.
edited by Hattington on 4/23/2021
edited by Hattington on 4/23/2021
edited by Hattington on 4/23/2021

Is there a card? I didn’t get a card. Something popped up in my messages tab that told me I could continue in the Side Streets.

Oh, and I know it is my own fault, and I really should pay more attention. But who is the Sleeping Merchant again? I swear, I can’t keep this convoluted FL lore in my head for anything above twenty seconds. I’ve had this problem for the entire time I’ve played this game, and have been playing it for many years.

[quote=Plynkes]Is there a card? I didn’t get a card. Something popped up in my messages tab that told me I could continue in the Side Streets.

Oh, and I know it is my own fault, and I really should pay more attention. But who is the Sleeping Merchant again? I swear, I can’t keep this convoluted FL lore in my head for anything above twenty seconds. I’ve had this problem for the entire time I’ve played this game, and have been playing it for many years.[/quote]

No no there isn’t a card, that was me misremembering. You do get a message to your email telling you to continue it automatically in the Bazaar Side-Streets if your have those alerts set up, though. Also I am slowly realising that living in another timezone means I get all the FL updates slower than everyone else here.

Also the Sleeping Merchant is the caravan trader fellow who got into too much debt, was taken pity on by the Creditor and inadvertently imprisoned by the Bazaar to prevent it from being obliged to fulfil a debt it couldn’t afford to pay out on i.e. the lives of it’s current city. You first get to visit the man’s tomb at Jericho Locks but he’s alluded to in the Commissioner’s nightmare a bit earlier than that I think. You can also visit the throne room in which he knelt before the Creditor with the Bazaar’s seal in the Magistracy’s depths.

Where do I go once the Living Story has concluded?

The Bazaar Sidestreets.
edited by Katerwaul on 4/23/2021

I burnt 2000 to see what would happen too.

I didn’t have a qualified instrument when we got to Jericho, and I’m sad that I didn’t have the opportunity to go and get one.

I burnt 2000 to see what would happen too.[/quote]

I had 4200 when I got to that point, but realized I could still access the Upper River Bazaar and bought the fancy new ring, so only burned about 700. I’d have regretted burning 4200, but still would have gone through with it. I don’t think it gave us a quality of any kind, though, sadly.

There’s a quality. The more you burn, the higher the level.

[quote=Plynkes]Is there a card? I didn’t get a card. Something popped up in my messages tab that told me I could continue in the Side Streets.

Oh, and I know it is my own fault, and I really should pay more attention. But who is the Sleeping Merchant again? I swear, I can’t keep this convoluted FL lore in my head for anything above twenty seconds. I’ve had this problem for the entire time I’ve played this game, and have been playing it for many years.[/quote]
Okay so basically

[spoiler] this first city merchant was a really good lad but got very into debt once the first city fell. Somehow it acquired the Seal of the Bazaar which allowed it to make deals on the Bazaar’s behalf. He went to some strange western power (who we know as the Creditor) and took out a loan, offering to pay it back with some value multiplied for every soul in the Neath. The Creditor agreed to it. The problem is that the merchant did not know that there were other souls in the Neath, so neither he nor the Bazaar could actually afford to pay that debt, so the Masters decided to keep the whole affair secret from the crab and entombed the merchant for eternity.

At least for eternity until we started building railway in the west, which disturbed the Creditor (who was also sleeping?). So the Creditor sent its Solicitor (the deviless) to let everyone know that the debt is due and that the Creditor is gonna wake up the merchant so that he can collect the debt (or something, it’s a bit needlessly convoluted).
Fortunately for us the unpayable debt turns out to be very easy to pay. As soon as the Bazaar learns that it is in the red, it just mints a bunch of really nice coins with our input and buries them under some tree in Jericho. The woken-up merchant makes good on the promise it made on the Bazaar’s behalf, and the Manager of the Royal Beth is also there because first city.[/spoiler]

If you ask me, the whole thing kinda feels like the Efficient Comissioner has been undergoing a whole Ambition-level plot and we’re a minor NPC that appears towards the end to give her the Cedar Seed that we randomly stole a while back and also help out a bit with the coins.

Huh. I didn’t realize there was a way you could burn only part of your Hinterland Scrip; I read the text to indicate that it was all or nothing, so I chose not to burn any.

The option burns all of your scrip, but you can get around this by buying Magisterial Lager (costs 1 scrip, sells for 1 scrip). You still have access to the Upper River Exchange when you’re in this storylet.

The option burns all of your scrip, but you can get around this by buying Magisterial Lager (costs 1 scrip, sells for 1 scrip). You still have access to the Upper River Exchange when you’re in this storylet.[/quote]

And the point to burning more is …?

[quote=Snort]And the point to burning more is …? [/quote]Not sure there is much of a point. The game states, once you’ve done it, that the gesture is entirely symbolic and only means something to you. It seems to be one of those FL moments where you can just hurt yourself for no real reason beyond seeing a bit of text. If you did get a quality for doing so, I didn’t see it and I burnt around 6500+ scrip. EDIT: Nevermind. Checked the wiki and cross referenced my Myself tab, lo and behold there is a quality. I’m probably just blind. Still don’t know if there’s much of a point, but at least that’s something.

[quote=NotaWalrus]If you ask me, the whole thing kinda feels like the Efficient Comissioner has been undergoing a whole Ambition-level plot and we’re a minor NPC that appears towards the end to give her the Cedar Seed that we randomly stole a while back and also help out a bit with the coins.[/quote]And to be honest, I love it. It gives the feeling of a more involved world and lends a sense of importance to NPCs that should be important. Being a commissioner that has access to the Tragedy Procedures and knows the truth behind the Bazaar and the Masters seems like it should be a big deal and the person entrusted with such a role should be very capable. Although these revelations about her character only come very briefly at the end, it was nice to see another character getting involved in the story. Considering I’ve seen quite a few people complain about their motivations for doing something in exceptional stories, and been among those people myself, It’s nice to see the writers decide that there is very little reason for our characters to go out of their way to do something this big for the Bazaar and just have one of their characters do so while still involving us in some way. Could it have been done better? Probably, but I like the direction.
edited by Mulligan on 4/24/2021

“Arsonist” is a hidden quality, it doesn’t appear on the storylet.

Commissioner in her adventures sounds like an absolute badass nerd, and that’s pretty cool.
And yes, I like the point that PC isn’t the axis of the world others are spinning around, and other characters can have their own stories off-screen.

Speaking of Commissioner, it’s a bit strange that her nightmares in the Viric Jungle are unchanged. That seems like like an oversight.

[quote=Aro Saren]
Commissioner in her adventures sounds like an absolute badass nerd, and that’s pretty cool.

And yes, I like the point that PC isn’t the axis of the world others are spinning around, and other characters can have their own stories off-screen.[/quote]
Yeah, this is nice touch. But her misadventures are like a 2% of what PC experienced in the past and she is already burned out, depressed and on the brink of nervous breakdown. Makes our PC even more overpowered omnipotent Mary/Marty Sue in comparison.