How do you use the wiki when playing this game?

Fallen London is a game that “requires” a wiki, as defined in this youtube video. Some general examples of such games are Minecraft, Stardew Valley and Elden Ring. For our purposes, I believe this definitely includes Sunless Sea, and as I haven’t played it and it hasn’t come out respectively I have to say likely includes Sunless Skies and Mandrake as well. I will list the points as they are in the video and use examples relevant to the discussion.

So, some or all traits of a wiki game are:

  1. They don’t tell you s__t Although Fallen London does have some in game text explaining the mechanics, this pales in comparison to how much you need to know to progress.
  2. Too much s__t to remember I often find myself going to the wiki to look up grinds for certain items. I know which ones they are, as I’ve done those things before, but can not remember for the life of me.
  3. Consequences are too much god d__n This has been on my mind for a while, bu what finally got me to start writing this post was making a small mistake during Evolution: During the pilgrimage in Godfall, I didn’t clear the wax wind for one station before getting to it, thinking I will first get to it and then clear it. Which is impossible and oops you just have to spend another 20 actions getting to where you were. I was complacent as there actually are extensive in game instructions for the section, but it doesn’t clearly tell you the order in which you do these two in is important. The wiki does however, which I didn’t check because the in game explanation is actually pretty good and for another reason I will talk about later down in the post. I have an earlier example near the end of Watchful MYN. There is one point where you are called by the masters and you can go to them, recieve them in your lodgings or refuse them. The second option loses you a point of connected with them without gaining you anything, which might be a bad thing if you need it soon as getting that point back is quite expensive. For the most part you are notified in this game before you make a consequential action, and if you aren’t then the consequences are usually eventually reversible (in which case the consequence is actions) but it’s enough to start constantly checking the wiki if you get paranoid enough.

The pros of playing these games with a wiki tab open:
1. You’ll never miss out on anything
2. You find the exact information AND MORE
3. Find tips, tricks and guidance from the community Hello community! You are lovely.

The cons:
1. Spoiling the surprise for yourself Although the wiki does it’s best not to spoil too much, plenty of times it will. Something that was supposed to ruin you and be a gut punch will be something you’ve prepared for.
2. Disrupts the flow of gameplay This is a bigger problem for non browser based games. In my opinion Fallen London really doesn’t suffer too much from this, as you’re supposed to take breaks by design.
3. 50+ tabs

With all this in mind, there are several approaches for such games:

In Sunless Sea for example, I have tried to only use the wiki to look for items, and tried to avoid anything narrative related on the wiki as it’s the game is very much supposed to be consequential and unforgiving. This did once lead me to editing the save file as I gained Unnacountably Peckish (which I really didn’t want) trough an innocuous action, and felt so annoyed it was either that or deleting the entire d__n game.

Book of Hours (the game through which I eventually discovered Fallen London) is so extreme in point two, too much to remember, that it’s ridiculous. It’s helped however by the wiki being on fandom MAN that site is unusable being extremely lenient in points one and especially three. The game will eventually and rather esoterically tell you everything you need to know, but much more importantly you can just try again! Whenever! It is extremely chill in this regard, and doesn’t punish you for mistakes with a loss of however many hours of progress.

The problem is that very few wiki games can do that. If Sunless Sea was only chill and relaxing it wouldn’t be any good. One of the most impactful moments for me was finding out the hard way what Salt’s curse does. And I loved it. It was a gut punch but it made the experience much more meaningful. It also required restraint not to look it up on the wiki, as there is always a chance it’s gonna be something like the point about UP I listed above.

I’ve found for the most part such games are a lot more fun and meaningful if you don’t look everything up on the wiki. They’re probably the best if you don’t open the wiki at all. But in Fallen London for example, for me, that would’ve meant missing out on a lot of stuff, often feeling like I’ve “wasted” actions and feeling lost every other day pretty much. On the other hand opening the wiki too much would mean constantly spoiling yourself and taking out a lot of fun exploration out of the game.

In terms of design, I think the devs have struck the best balance they can (I also feel this way for Sunless Sea). The game can’t tell you everything as that would ruin the experience for more exploration minded players, which is the main draw of the game in the first place. And it can’t remove all consequences cause this is gothic horror and not Mickey Mouse Clubhouse.

Regarding consequences, everything in this game uses actions. That’s how the entire game is designed, meant to be played, it’s the core principle of the game. People generally reccomend not refreshing your actions unless you absolutely have to, not because they want FBG to earn less money, but because you’re meant to take breaks.

This has the unfortunate consequence of disincentivizing exploration. When everything costs actions, there’s a cost to trying something just to see what it does. In the above mentioned Book of Hours, I used to look up how to make things and what things do for everything before I realised it’s way more fun to just try and see what happens. I believe this is true for Fallen London as well to an extent, but I haven’t often been able to force myself to do this as much because of the action cost. For narrative content I’ve tried to, as seeing what happens is literally the main reward and the most rewarding thing to spend actions on, even if it gives you literally nothing materially. On the other hand, I still haven’t gone trough the Brawling with Dockers carousel, because I’m waiting for when I’ll need to do it for something else, and doing it just to see what happens will mean stopping whatever I’m doing now for today. For the record, I don’t mind that this is the case. The pros of the way actions work far outweigh the cons, and nothing’s stopping an exploration minded player from taking more time to see the nooks and crannies of the game to figure out for themself what they want and need to do.

But for everyone between the extremes of totally exploration focused and unworried and complete minmaxxing and paranoia there is a balance we have to strike with our use of the wiki while playing. I try to do this the same way I did with Sunless Sea (look up items avoid narrative) although sometimes I’ll look up narrative too. At the end of the day, trying again in Sunless Sea costs at worst some hours of playing, while in Fallen London it costs months or years of your actual life (thankfully not literally). Being paranoid of getting a UP situation (as I described above, not literally getting UP that’s fine) I sometimes won’t be able to force myself to avoid the wiki, and will check the consequences of a certain action. In Watchful MYN that’s how I found out the above point, by checking on the wiki first just in case it does something irreversible or out of character for my character. For the record I went with option two anyway because it was very much in character even if it was suboptimal.

My question for you and the reason this is a forum thread and not like a blog post or something is, what do you think and what do you do? Do you agree or disagree with these points and how do you personally strike that balance, and how does one strike that balance generally?

P.S.: In the time it took to write this most of my actions refreshed, so this time the consequence of “wasting” actions was much smaller haha. Hope you like the post.

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Holy hell this looks much larger in browser than it did writing it. The TL;DR is in the last two paragraphs and the title of the post thankfully. Do you use the wiki when playing this game and how much?

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I have the same experience. I’m a very casual player and I mainly like playing through the longer stories, especially the Exceptional Stories. For those I don’t need the wiki because the progression is very linear and I don´t want to be spoiled.

However, I do use the wiki a lot for the festivals and caroussels, because they feel like they’re meant to be played “optimally” and they’re really complex. I don’t really enjoy having to look up information all the time, but I’d feel like I’m missing out on stuff if I don’t.

Edit: Forgot to mention that I sometimes don’t log in for weeks, and often I’ll need the wiki to get back on track for the longer running stories.

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I think you’re way more concerned about consequences than I ever was lol. I only ever use the wiki for specific items (since I often forget where to get things) or to check event mechanics. In terms of gameplay you seem more concerned with… optimization? Or something like it. Not sure about others but I mostly play based on what my character would do, even if I’m afraid of losing something because that’s an inevitable consequence of choices. Although sometimes if I’m worried about Big Story consequences or losing a major item I’ll consult friends or people on Reddit since they’ll leave out spoilers.

One exception to not using the wiki for stories is Irem, because I wanted a specific Destiny, although the wiki guide for that didn’t save me from the RNG costing me 3 irl days of Exceptional Friendship actions T_T I’m never going there again.

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Fallen London does scratch some sort of optimization itch for me, and quite often. And sometimes I enjoy that, for example I optimizied the living hell out of leveling my Mounstrous Anatomy and it was fun as hell. And sometimes that itch makes me do unfun stuff, so I try to supress it. It’s a game that works for both optimizing the hell out of everything, out of nothing, and somewhere inbetween, depends what you like.

However I also try to mostly play based on what my character to do. I’ve gotten better at it too when I realised that Fallen London doesn’t have as many irreversible choices as I thought it did when I started. Your consulting friends point is excellent: yes, for Big Story or major item things it’s best to do that. They can usually consult you on those points better than a wiki could.

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I recon not-exceptional players - like myself - use the wiki more often. We have less actions to play with, hence the need to avoid mistakes that would waste actions, and time. Of course, carousels and similar processes require a frequent browsing of info, but the reason is the same: to not waste actions.

There is another use that I often apply: when I discover a quality I didn’t know or I didn’t remember what it’s for. Then I start digging in the wiki to find (new?) paths and stories I didn’t complete yet. And sometimes I find that I already did the matter till the very bottom … Ah, well, I should do something for my overpoor memory …

I have been playing this game for enough years that I’m mostly unbothered by action cost—inevitably at some point I’ll waste a bunch of actions by going on vacation for two weeks, or developing a sudden need to grind a silly vanity quality all the way up to 777 so whats the harm in just doing the brawling with dockers carousel once to see what it does? Right now I’ve been doing the deliveries carousel pretty regularly just because I like it, even though the EPA is decidedly worse than an “optimal” late game grind.

I play pretty much all new / narrative content more or less blind (I usually even hold off on reading the forum threads until I’ve finished!) but if I say, want to play a particular storylet and its locked behind a quality I don’t know how to get I’ll check that in the wiki. I also reference all the item grinding guides pretty regularly—I don’t generally remember any of the ways to get, for example, a captivating ballad of the top of my head (and generally I’d prefer the fastest way to get one so I can go back to what I was trying to do originally that required one)

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I use the wiki on and off. My thoughts on the point

  1. “They don’t tell you s__t” - no, FL doesn’t tell you anything, but that’s because discovering things is intended to be part of the fun.
  2. “Too much stuff to remember” - yep, especially when going back to old content.
  3. There’s basically no consequences to anything. You can’t permanently kill your character, basically any resources you lose can be recovered, any story consequences don’t actually affect the mechanics at all down the line.

I usually use the wiki for looking up where the best place to grind a particular item is, when I don’t know. Or when figuring out how to optimize a grind. There’s a LOT of old content and I would not remember where to go for what items.

I don’t usually wiki things for new content, I just poke around and play through it.

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Fallen London is a large game with many parts, and those parts are different, and that’s to its benefit. I play different parts of the game like they’re different games, when you get down to it.

Primarily narrative sections, I do as blind as possible. I want to be stuck in the consequences of the choices I made in the moment. At times I have been the one filling out the wiki, which is fulfilling in its own way.

I use the wiki when I need an item and don’t happen to know a good option. And I consult it for optimality. But I also happen to think optimizing is fun in its own right, possibly more than optimal play. Theorycrafting, the term was, dunno if it is still called that.

Oh, and references for getting gear out of recurring festivals. That’s gated by real time or real money, I will definitely look that up.

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Roleplay vs optimization is a very specific balance to strike, I feel you. Honestly I completely dropped any care for optimization after pre-update knifegate (so when skyglass knives were 2x the price they are now and the Rat Market operated differently). Just seeing the abbreviation “EPA” makes me shudder.

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