I’m currently very far into the game with my second captain, amassed over 20k cash right now, beat every officer quest except the Tireless Mechanic. Right now I’m 6/7 of the way done finding the colors for the first curator I’ve had this quest since the start of the game and had to complete half a dozen others to even get to this point… But now after I quick glance on the wiki I realize that one of the sources for the final color is locked off to me due to finishing a quest line and now being unable to access a city, great. The only other source requires me to go to Venderbright get and event that has a 5% chance of occurring and then succeed in a 33% skill check on pages. Which means that I have a 1.6% chance of getting this event and it granting me the item I need to complete the quest.
So now right at the end of the longest quest in the game I’m cursed with this terrible grind where I have to shuttle myself from Venderbright to London over and over and over only to fail when it finally comes up. This isn’t even a grind there’s no real gameplay besides going from point A to point B and hoping I get lucky. I feel like that it is a really terrible design for the quest when someone can easily get stuck in this frustrating situation, I’ll most likely just give up on it and hope I get lucky when I’m randomly in Venderbright.
I’m only bringing this up because this has happened to me a lot where I have to wait on a random event to get an item to advance a questline, most of the time it isn’t that bad because I’m actually traveling around the ocean and don’t really feel like I’m doing some monotonous task. I think that there should really be a look at separating major questlines from random events or at least add an additional circumstance so a player cannot get totally locked out of acquiring a quest item before they even know it exists.
edited by Limiteddecanter on 2/10/2015