Global/Regional Tracking through Social Events

Hi there,

Just playing around with the interface and I can’t find any way of tracking global variables, ones across more than one player (which could be me being blind), so I suppose my first question is if there is a setting for that which I’ve somehow missed. An example of what I would be trying to do would be counters on cards so they only get drawn so many times across all players, mechanics like those where several players can contribute to the same goal etc.

My second question is if there isn’t a mechanic like that, whether faking global variables with a dummy account which receives compulsory social actions would work? To give an example, say that the dummy account has a status quality which increases through a social action unlocked at the end of a storylet. After that point the action changes (through the competitive action switch) and grants the player a new quality which unlocks the desired world changes.

Essentially, is this an incredibly bad idea for some reason that I don’t know about yet due to not knowing the system? Thanks in advance for any info, especially if there are globals somewhere I didn’t spot!

No, there are no global qualities, alas. The system you’re proposing for it could/might/possibly work, but I think you’d be opening yourself up for a world of hurt with it.

Yeah, that’s what I thought - it would be incredibly hacky. Shame about the global variables but, remembering the last time I made something which worked like that, it was a bit of a nightmare to bug test. Might return to Storynexus to make an idea if I come up with one which is more single-player focused!

Thanks for the answer by the way, much appreciated!

FBG managed an Election event based on a sum of Notability and Election Career levels of all players, but I suppose they have better access and can fish out specific quality levels of players en masse.

Of course, if your game have a very small and closed circle of players you know well, you can always count things manually through the debug menu, but it is not going to be remotely practical for most part :P