Hi there,
Just playing around with the interface and I can’t find any way of tracking global variables, ones across more than one player (which could be me being blind), so I suppose my first question is if there is a setting for that which I’ve somehow missed. An example of what I would be trying to do would be counters on cards so they only get drawn so many times across all players, mechanics like those where several players can contribute to the same goal etc.
My second question is if there isn’t a mechanic like that, whether faking global variables with a dummy account which receives compulsory social actions would work? To give an example, say that the dummy account has a status quality which increases through a social action unlocked at the end of a storylet. After that point the action changes (through the competitive action switch) and grants the player a new quality which unlocks the desired world changes.
Essentially, is this an incredibly bad idea for some reason that I don’t know about yet due to not knowing the system? Thanks in advance for any info, especially if there are globals somewhere I didn’t spot!