Hello!
Last year I made Gamedev Conference Simulator, a Storynexus game about being a small game developer in a big, big gamedev conference.
I’d like to post a big update for the next GDC, but I need feedback!
Stuff I’d like to work on:
[ul][li]Despite the narrative emphasis on surviving the conference, there aren’t actual survival mechanics. I’d like to add a bad ending, but also a new stat to measure your success (Twitter follower, perhaps?)
Questions: does the game feel balanced right now? Is it easy to balance your character’s stress?
[/li][li]New storylets! The afterparties especially needs more events.
Questions: is the writing fun? Is it easy to understand the situation even for players who aren’t game developers?
[/li][/ul]
Any feedback/bug report/general help will be appreciated! \m/