Fruits of the Zee Festival

I prefer to hang onto my Catch and deal with Wounds by eating Rubbery Lumps. Yes, it uses a lot of actions, but at least it lets you control how high your Wounds get more easily.

I prefer to hang onto my Catch and deal with Wounds by eating Rubbery Lumps. Yes, it uses a lot of actions, but at least it lets you control how high your Wounds get more easily.[/quote]

Is that more efficient than just heading back to London periodically to rest and/or quaff healing tonics? A round trip is 10 extra actions, but at least you can reduce menaces fairly quickly. And it also lets you draw cards while you wait for actions to refresh, so you get menace reducers as well as any valuable cards worth playing despite the festival.

FYI, in response to someone somewhere asking if the Chef wipes Wounds entirely: he doesn’t. I had Wounds 7 +4CP, and a Catch of 6 took me down to Wounds 2 +1CP. Not sure if the Catch level mattered.

I prefer to hang onto my Catch and deal with Wounds by eating Rubbery Lumps. Yes, it uses a lot of actions, but at least it lets you control how high your Wounds get more easily.[/quote]

Is that more efficient than just heading back to London periodically to rest and/or quaff healing tonics? A round trip is 10 extra actions, but at least you can reduce menaces fairly quickly. And it also lets you draw cards while you wait for actions to refresh, so you get menace reducers as well as any valuable cards worth playing despite the festival.[/quote]

going back to London from mutton island takes 10 actions, fishing takes 10 actions and you dont need to spend anything, you can fish and then use the catch to reduce your wounds by alot on the mutton island, this is most likely more efficent.

[quote=thedeadlymoose]FYI, in response to someone somewhere asking if the Chef wipes Wounds entirely: he doesn’t. I had Wounds 7 +4CP, and a Catch of 6 took me down to Wounds 2 +1CP. Not sure if the Catch level mattered.[/quote]Like almost everything else at this Festival, this is random too: I once had a complete wipe from 7, another time a drop from 6 to 1. So I’m pretty sure Catch value plays a role here, too.

Juniper and Esther are both trying to get high Cove values to get the Rector and the Wimple*, and keep going from Strange Catch 7-8 to Cove 5-6; meanwhile, Sir Fred is trying to get the knife and his Strange Catch 5 never goes lower than 4! But, I’m sure I’ll get there eventually.

  • The Rector and the Wimple, playing this month only at the Antimacassar Theatre. Tickets available now.

I prefer to hang onto my Catch and deal with Wounds by eating Rubbery Lumps. Yes, it uses a lot of actions, but at least it lets you control how high your Wounds get more easily.[/quote]

Is that more efficient than just heading back to London periodically to rest and/or quaff healing tonics? A round trip is 10 extra actions, but at least you can reduce menaces fairly quickly. And it also lets you draw cards while you wait for actions to refresh, so you get menace reducers as well as any valuable cards worth playing despite the festival.[/quote]

If you use those turns fishing, though, you have a chance to boost some of your quirks, and in addition you’ll get valuable Cartography items when you turn your catch over to the chef. (And I assume the same applies with the curate.)

I did an intentionally low run (boosting quirks) and only got a catch of 3, I then used it on a wound reduction and lots 3 levels (from 7 to 4) while every other time I’ve used it’s I’ve gone down to 0. So yeah, I’d suspect the size of the catch matters. Probably the same formula as the cove…

I prefer to hang onto my Catch and deal with Wounds by eating Rubbery Lumps. Yes, it uses a lot of actions, but at least it lets you control how high your Wounds get more easily.[/quote]

Is that more efficient than just heading back to London periodically to rest and/or quaff healing tonics? A round trip is 10 extra actions, but at least you can reduce menaces fairly quickly. And it also lets you draw cards while you wait for actions to refresh, so you get menace reducers as well as any valuable cards worth playing despite the festival.[/quote]

If you use those turns fishing, though, you have a chance to boost some of your quirks, and in addition you’ll get valuable Cartography items when you turn your catch over to the chef. (And I assume the same applies with the curate.)[/quote]
True enough about the maritime items, but I have enough of them that I’m not prepared to grind for them until I’ve gotten all of this year’s crop of unique items, and I don’t care about quirks all that much.

The Feast options to clear menaces do not wipe. I went from being 1 CP of wounds away from 8 to being 1 CP of wounds away from 4.

Also, I don’t know if the RNG loves or hates me, because I succeeded twice in a row at a 20% success Quirk challenge, when I was trying to fail and get a lower Catch value.

I find it relaxing.

So… what does one do with the wimple?

[quote=th8827]The Feast options to clear menaces do not wipe. I went from being 1 CP of wounds away from 8 to being 1 CP of wounds away from 4.

Also, I don’t know if the RNG loves or hates me, because I succeeded twice in a row at a 20% success Quirk challenge, when I was trying to fail and get a lower Catch value.[/quote]

RNG doesn’t love. RNG just plays with us. Carrot and stick, stick and carrot…

Well, that depends on if you’re lucky enough to even get the options which let you trade you’re catch for menace reduction. You can accumulate lots of Wounds and Nightmares just waiting for an option to reduce them.

17! SEVENTEEN! move points in a row wasted on dancing with drownies, listen to their songs and other stuff. Sights didn’t go past 66 not for a single time in 17 actions. As someone once said about MMOs, ‘if you’re lazy, use basic RNG’. I’m not mad or dropping the game. It just reminded me that saying.

[quote=Robin Alexander]insert low groan here

Right, I’ve started paying attention to my actual ‘Strange Catch’ number, due to a huge amount of attempts and getting nowhere close to the wimple . . . 7, 8, and 9. No sign of any wimple. I got 7, 8, and 9 since last evening, but still nothing, because - after trolling through the forums - the conversion from Strange Catch to the quality needed is . . . randomised.

I absolutely loathe RNG events, when they’re connected to actual action points, invested items, and time spent away from elsewhere (it’s why I don’t mind the Fidgeting Writer so much, as it’s based around being a gamble, and doesn’t feel like it’s wasting anything).

I love this festival, but I would also love a fairer system, because spending days out on the island - just because the RNG hates me - is kind of wasting my time . . . literally, as I can’t even get any more prizes at this point, and I can’t even see what the lady may be offering before I click, which prevents me from lowering menaces or throwing it back (as it takes a lot of action points just to find her).

It’s . . . stressful.[/quote]

Are you checking the &quotpicking through wreckers cove&quot value? Because that is the ultimate decider of which item you get. Generally from my experience, your picking through cove value never gets lower than your strange catch value minus 2, so if you get 9 strange catch then you should be guaranteed to get a 7 (and hence a wimple). Check your head gear and make sure you don’t already actually have a wimple.

[quote=ggscv]
Are you checking the &quotpicking through wreckers cove&quot value? Because that is the ultimate decider of which item you get. Generally from my experience, your picking through cove value never gets lower than your strange catch value minus 2, so if you get 9 strange catch then you should be guaranteed to get a 7 (and hence a wimple). Check your head gear and make sure you don’t already actually have a wimple.[/quote]

Going by comments in this thread, it’s closer to being between full and half of your Strange Catch value, so a Catch of 10 could still get you Wreckers Cove of 5 or 6. Admittedly, that feels a bit too much variation, considering how much RNG luck you need to get to even 10 in the first place.

That’s too risky. The running theory is that PtWC can go as low as half your Strange Catch value. Certainly I just went from 10 to 6

Has it been established whether the Strange Catch quality is ALWAYS lowered upon entering Wreckers’ Cove?
I am aiming for the Effluvia (as I have all the rest, apart from the second wimple which I cannot get yet as I am still holding onto the first one), so I need Picking through Wrecker’s Cove 4.

Now I am wondering whether I should patiently keep aiming for Strange Catch 4, or whether that will definitely never be enough. The reason why I would like to aim for 4 is that this level is always so easily reached through quirks, without sacrificing any items or throwing back my catch.
edited by Arandia on 8/17/2016

[quote=Arandia]Has it been established whether the Strange Catch quality is ALWAYS lowered upon entering Wreckers’ Cove?
[/quote]

I can say with 98% certainty that this is not true, I’ve aimed for items with the same level of strange catch and gotten them. RNG sucks but in my opinion if you want an item then your best bet is to get that exact strange catch value and hope it doesn’t drop.