I don’t know if this is a bug or working as intended. We can set a slot to only allow the player to equip/unequip in a certain area. If I direct a storylet to auto-equip an item for a player, it doesn’t seem to work if they are in the wrong area. [li]
I suppose that makes sense, but allowing a storylet to auto-equip an item (overriding the area restriction) seems a good way to create things like cursed items, or shackles the player can’t remove until they are out of prison…etc.