Same here (I favoured the Constable, and lost in the end). I will never reset the story, it’s too important.
I think the bones of this storyline have been sketched out in roughly their current form for a long while. I also think it was originally intended to play out faster – like the story of the Missing Contessa, which is renowned for leaving the player full of regret, whatever they chose (I wonder if the Contessa story wasn’t a dry run for this).
FL is a fantastic dystopia running on a ticking clock. It’s not a world in which good usually triumphs, or is meant to. Most players I’ve known assume that sooner or later, the Sixth City will drop, whatever we Londoners do – some assume their characters will survive this event, and others don’t.
On to the story. Forewarned with the knowledge that the odds are stacked against the Last Constable, I still chose ‘Double or Nothing’ in the end since it’s somewhat in-character as a chronic gambler, and also, I did not trust the idea of the poisoned tankards being conveniently marked on the bottom on the orders of the Cheery Man…and I wanted to see what would happen. Here’s what I got, on my Journal. And here are my gripes.
[spoiler]
Gripe 1: Annoyingly, I don’t think that ‘Double or Nothing’ removes the advantage from the Cheery Man, despite the fact that logically, it should, since both players are then blindfolded (unless the marks are engraved and he reads them by touch, but in this case, I think the unfairness should be made explicit, and part of the plot - what will he do if he picks up a poisoned chalice, and knows it?). I have yet to read of any player who manages the feat of killing off both the Cheery Man and the Constable at once, though I presume that this is possible since there are now even more poisoned tankards, and in theory they could both drink one simultaneously. Though they could even from the start, it seems, since the Cheery Man’s barman speaks of ‘tankards’.
Sheesh, even Russian Roulette is better organised than this. Surely, no-one wants a score draw?
Gripe 2: The Last Constable is presented as fearless…but gormless. Assuming she’s really the Cheery Man’s child – where is her raw cunning? If these two are going to go mano a mano, I want a complex battle of wits, not something that is relatively simple compared to the Byzantine process of inviting someone for dinner.
Gripe 3: Who was the Constable’s briefly-mentioned mother, Agatha? The woman whose name simply means not just ‘good’ in Greek, but ‘intrinsically good, good in nature, good whether it be seen to be so or not’ (since this is hopefully in spoilers, you’ll need to right-click and open in another window to follow the link)? That name is no coincidence. How come Agatha and the Cheery Man got together in the first place? I can accept they did. I just want to know how.
What with the sunlight-filled interment and all (Cantigaster venom is one of the most lethal things in all the Neath, you don’t need to put the end result in a Mirrorcatch coffin to ensure the job is done), I have a niggling feeling that this is a tie-in to Sunless Skies, and that that this formal sunlight double-burial - no matter of whom - will have consequences. It’s a bit of a shame if this is so, because The Last Constable’s story deserved to be pulled together more fully within FL itself.[/spoiler]
This is long and I’ll just finish by saying I favour stories with serious and permanent fallout, and I appreciate that they require sustained carry-though, which is hard work.