Firmament: The Final Chapter

Here, where the rain falls like a sigh, where the raging maelstrom all around is quieted. Hereon fresh, sodden earth, on an island in the dreams of a dead godyou are gathered.

The Finale of Firmament will arrive on Tuesday 1st September 2026. The greatest peril still awaits you, your officers, and the Neath. Board your airship. Follow fire, one last time. Storm awaits you in the Roof: what – and who – can still be saved?

Firmament is Fallen London’s current major expansion, a main story arc that’s free to all players. It begins once you have progressed the Railway as far as Ealing Gardens, although requires more progress in the Railway as chapters progress. As part of this chapter, you’ll also unlock permanent access to a new location, Procession.

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Oh what an ominously glorious picture. I can’t wait!

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I’m so sad it’s ending but also so very terrified excited for how it will be wrapped up.

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Charge!\(>o<)ノIt looks awesome!

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So. Today, Tuesday September 1st. The finale, indeed, is here.
I haven’t gotten to the new location yet, so no comment on it, but so far trying and failing three times to exit the Stacks after reaching Morning-star was a delight, especially with the Duchess and Shepherd also dealing with it next to me..

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Already stalling out on decisions, I so desperately want this all to go as well as possible! I don’t suppose anyone knows anything about the consequences for (spoilers for early red stuff) accepting the Red Queen’s help or refusing it yet?

This chapter so far is excellent. Cool things stacked on top of cool things, with mechanics that resonate. The recursive stacks, and the Duchess’s escalating frustration and loss of hope. Also appreciate that each recursion goes faster.

Lost Burgundy is so… desolate. The care to add extra detail, which almost seems needless, except that setting the tone is the point. Great work. I also promised to rescue Tatterdemalion, not sure that was a great idea but we rolling.

I like how air travel is generally impacted at this point. You can delay the story but it won’t allow itself to be left waiting.

I am now on what is most likely the equivalent of Irem. This is wild. I think some of my favorite writing in the game is from different perspectives like this and I’m having a blast, and expect like another whole day to untangle this.

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I am genuinely astonished. Perhaps I did not read closely enough before, it never occurred to me that the Red Queen would be the mother of Storm and all the other Aeginae — though this, too, could well be a lie.

I am now on what is most likely the equivalent of Irem.

Kinda seems like it, though i kinda wonder how it’s “weaving-of-futures”-kinda-zone would work, because there’s the implication (at least, with Firmament state) that it might use the same Travel-through-the-air mechanics that normal air travel uses, but for it’s version of it… Or something like that, keep in mind, For a need of Sausages i decided to fly back to London, and while air travel is, indeed, impacted, I have no idea if other places are also affected. (i assume they are, but, you know, Treacheries-of-time-and-other-types).

Grabbed form Discord

  • Fixed mismatch between requirements and costs in ‘Attempt to duplicate and shrink Procession’s vast ribs’.
  • You can now break down a skeleton made with a Draconic Spine.
  • To prevent sequencing issues, the Chthonosophy cap raises can now be performed in either order.
  • Tweaked an erroneous additive check in ‘The Thunder Gathers’.
  • It is now no longer possible to open the Roof map while in the Temple of Procession (since you can’t fly until you return to your moorings anyway).
  • Leaving Procession via Parabolan means correctly removes temporary resources.
  • Vast quantities of Sausage About Which No One Complains are no longer required to ‘Dine with your Officers’ (due to reasonable complaints).
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*Vast quantities of Sausage About Which No One Complains are no longer required to ‘Dine with your Officers’ (due to reasonable complaints).

Understandable, if the complaints it included the whiplash of kinda Halting the story (I kinda halted the story, but had enough rats for it, so shrug).
In kinda related news I finally have What Might Be A Thunderbolt… Now let’s see how different this whole quest will be after that.

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Rats are not the limiting factor: to craft Sausages, you also need Mutersalt which is only available for free with a one-time opportunity early in the Railway. If you made a different choice when laying tracks, the only other source of Mutersalt is buying it with Fate at Fruits of the Zee.

Without Mutersalt, the only way to grind 10 Sausages is to run the High Sancta and the Grand Clearing Out for several months.

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Abso-bl**dy-lutely fair enough.
What I really wanna know is How this whole thing will be for people who hasn’t been to the Mind before, and also decided to not go there, either “properly”, or through the means this chapter has given us

MMh, would anybody know how I could get some lasting scars on my eyes ? I managed to temporarily scar myself near the eye…

Well this was epic. I chose to play the ending blind, and wow it packed an emotional punch. Initially I was really upset with the aftermath of my choice, but on (wiki-aided) reflection I’m coming round to being satisfied/less made of regret. Bittersweet as always, and a fitting final chapter to the best ever Fallen London story. Congrats to the whole team! Amazing work.

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That…that was magnificent. It was so, so hard to choose, and there was so much I wished could have been different, and what there was instead was so perfectly right. I’d give real money to have that happy ending where I could save everyone, but I’m glad Failbetter won’t let me do that. In twelve years of playing this amazing game, this is by far the most emotionally invested and moved I’ve ever been, the personal and the large-scale both, hitting me in the heart and in the…whatever organ is responsible for reacting to great themes and resonance? This one is going to stay with me forever.

My excessively long in-depth reaction to the big decision/ending, cut so as not to inflict on the unwilling. Spoilers still covered inside.

I spoiled myself with the wiki so I’d know fully what I was choosing going into this, and I’m glad I did; I would have felt worse if I’d thought maybe I could save everyone and then lost the Shepherd or the Duchess. I let Tatterdemalion die and told Storm to change. But this hurt! Going through all of my past decisions, seeing mostly Transforms piling up and making me realize what I’d already decided from my choices up to now, which aligns with what I was already planning to probably decide (even though I really, really didn’t want to; I so desperately hoped I could save him, at least a little), and then that last one hit me like I guess Storm should - faced with a similar choice myself, I had chosen to die rather than be changed. Fuck! Can I really tell him now that everything should change!? Goddamnit, emergent gameplay came for my bones!

And I was still wavering until getting to make my case, where asking his own reasons lands up arguing against his case, and reaching out to him argues against his case, and I’m sure. I still don’t want to make it - though it sounds like he’d be destroyed along with Storm if I chose Cessate anyway, just maybe a little less decisively - but it feels inevitable, I’m just pointing out that what he wants is already impossible, the change has already happened and proven its value, and he knows it. And it’s so unfair, in a way. But it’s true. This was so painful, and so perfect.

Other good bits:
-running through the Stacks faster and faster, desperately trying to find an escape as the Duchess gets more and more frustrated
-Lost Burgundy’s echoes of happier cards
-meeting the Red Queen again, almost friendly, feeling almost fond. I landed up refusing, but I had doubts.
-the Marrow was super-cool. I’m looking forward to exploring it more! Normally, I’m not that into the Sunless Sky-type lore, too abstract for my taste, but here it feels both personal and important to the large-scale of things my world touches on.
-The Forlorn Shepherd’s loyal defense of Tatterdemalion
-Summer and Tatterdemalion’s rivalry still just as nostalgically, ridiculously, bittersweetly petty as ever even with her on the stand arguing about the fate of everything
-Tatterdemalion’s goodbye hit me in the heart so hard
-What the thunder says from now on, speaking of change. Feels like everything about the Neath, all my time up till now, has been arguing for this.

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Would love to see the other choices from mine, if anyone has them (Tatterdemalion’s win, Storm sleeping or dying.)

On my end, It was pretty much similar, up to and including spoiling the Transform/Cesare thing
And yes, Tatterdemalion’s Goodbye hit me hard
Also What Will the Thunder Say with Change
This has been one Heck of a Story. Proving, once again, That the Neath is, Indeed, An Interesting Place.

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