Being a victim of Summer’s last revolutionary project, I can see why he’d be skeptical of her current one.
You know, I keep forgetting it’s Summer’s fault. I can’t wait to be rid of her as well.
I’ve been having memory issues for the last few months and hardly remember who any of them are, being given only their alias and a vague reasoning why one might pick them. So I will pick from the bottom four, which I can actually place.
I am about to start the Hunt and the game tells me:
You may wish to be afflicted with Nightmares before beginning.
Any recommendations as to which level of Nightmares will be useful?
Five is enough. (the rule is dumb)
You are probably past that point in the story as I type this, but (without spoiling too much) Nightmares 5 are only needed if you actively wish to impede the progress of one of the characters and it can only be done once, leaving you with excess Nightmares once the one-use option is chosen.
Just checking if I’ve missed something but this chapter added in addition to the main plot advancement: a small, repeatable weekly activity that gives you a boon, a handful of new cards in the deck, and a short non-repeatable storylet.
Have I got everything?
Isn’t this an oxymoron? I thought the gentry specifically aren’t titled.
Yeah, that’s exactly what was missing.
Very enjoyable though.
I believe that is only true for Britain. While I am no historian and argue from a position of profound ignorance, I am quite sure, that French gentry at the very least was mostly titled.
Yeah, I believe this is one of those things that differs depending on what historian you’re talking to about about when and where. In the UK, ‘gentry’ generally refers to that section of the landed aristocracy who are not peers, but the UK’s aristocracy is not the universal aristocracy.