Being a victim of Summer’s last revolutionary project, I can see why he’d be skeptical of her current one.
You know, I keep forgetting it’s Summer’s fault. I can’t wait to be rid of her as well.
I’ve been having memory issues for the last few months and hardly remember who any of them are, being given only their alias and a vague reasoning why one might pick them. So I will pick from the bottom four, which I can actually place.
I am about to start the Hunt and the game tells me:
You may wish to be afflicted with Nightmares before beginning.
Any recommendations as to which level of Nightmares will be useful?
Five is enough. (the rule is dumb)
You are probably past that point in the story as I type this, but (without spoiling too much) Nightmares 5 are only needed if you actively wish to impede the progress of one of the characters and it can only be done once, leaving you with excess Nightmares once the one-use option is chosen.
Just checking if I’ve missed something but this chapter added in addition to the main plot advancement: a small, repeatable weekly activity that gives you a boon, a handful of new cards in the deck, and a short non-repeatable storylet.
Have I got everything?
Isn’t this an oxymoron? I thought the gentry specifically aren’t titled.
Yeah, that’s exactly what was missing.
Very enjoyable though.
I believe that is only true for Britain. While I am no historian and argue from a position of profound ignorance, I am quite sure, that French gentry at the very least was mostly titled.
Yeah, I believe this is one of those things that differs depending on what historian you’re talking to about about when and where. In the UK, ‘gentry’ generally refers to that section of the landed aristocracy who are not peers, but the UK’s aristocracy is not the universal aristocracy.
I’ve been thinking it for a while and I’m going to just say it. I’m not sure why Burgundy is supposed to be so important here. I mean I know it was a significant European state in its time, until it wasn’t. But this story makes such a terribly big deal about how very Special Burgundy is, in fact it’s so very Special that the very Specialness of its magical Spirit somehow grants the duchy reality-warping powers that actually threaten to dominate the whole Neath, somehow.
Why? I don’t get it.
It’s just a backwater village of medieval cosplayers. Nobody ever heard about them in places of power and between major players of the Neath. Story about the spirit is just mass delusion which helps them keep a bit of self-esteem.
Fallen London as a whole has used other works as inspiration in the past. I haven’t played the Burgundy chapter of Firmament yet but from what you say I wonder if the writer read/was influenced by Ash: A Secret History by Mary Gentle. That definitely includes Burgundy and reality-warping.
Ah, right. Like how that one Candlefinder case is basically a rewrite of Farewell, My Lovely.
Burgundy in 1400-s was simbolically just like London in 1800-s.
I think it was something like a backup option between The Fourth City and the Fifth one.