[color=#6666ff]Greetings![/color]
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[/color][color=#6666ff]Another feedback focus thread for you, this time on weapons![/color]
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[color=#6666ff]What we have now[/color]
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[/color][color=#6666ff]We currently have 3 classes of weapon in game: [/color]
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[color=#6666ff]1. The Jerusalem, a fairly high damage single shot weapon that requires some accuracy
2. The Emanation, a short range spread weapon
3. The Brassraven, a high output, low damage gatling type weapon [/color]
- [color=#6666ff]These are intended to cater for a range of play styles and give some options for the two weapon slots. [/color][/li][li][color=#6666ff]These weapons operate on individual cooldowns and also accrue heat when used. [/color][/li][li][color=#6666ff]When heat goes over a certain threshold (currently set to 60%) there is a chance that one of your weapons will become inoperable until heat dissipates completely.[/color][/li][li][color=#6666ff]When heat gets to 100% your are unable to move your locomotive and take damage to your hull until heat starts to drop. [/color]
[/color][/u][/i][color=#6666ff]What we’ve heard[/color]
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[/color][ul][li][color=#6666ff]You’d like clear (and visual) cues as to when the weapons are ready to fire.[/color][/li][li][color=#6666ff]There is no indication in the Hold screen (or the descriptions of the weapons themselves) of which weapon is your main weapon and which is your secondary[/color][color=#6666ff] weapon.[/color][/li][li][color=#6666ff]The Jerusalem is hard to use because of the difficulty in lining up shots, the difficulty in controlling the locomotive, and the lack of an auto aim. Controlling movement and weapons with the left hand is difficult. [/color][/li][/ul][color=#6666ff]
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[/color][color=#6666ff]What we’re looking to do[/color]
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[/color][ul][li][color=#6666ff]We’re experimenting with the role heat and cooldowns play in limiting player damage. [/color][/li][li][color=#6666ff]We’re making some changes to the HUD to make heat and Hull distinct and easy to read. [/color][/li][li][color=#6666ff]We’ll be trying some variations to the penalties for overheating aimed at making them more immediate and less flow breaking. [/color][/li][li][color=#6666ff]Auto-aim: We’re looking at bullets that arc to a greater or lesser extent based on an options screen slider. [/color][/li][li][color=#6666ff]We’ll be releasing new weapons in the future, including ‘large’ weapons which can only be slotted to the Large Armament Slots of Parsival and Moloch class locomotives (N.B. you’ll only be able to slot large armaments to large slots, but small armaments cam be slotted to both small and large slots) [/color][/li][/ul][color=#6666ff]
[/color][color=#6666ff]What we’d like to know[/color]
- [color=#6666ff]Do you have a favourite weapon?[/color][/li][li][color=#6666ff]Do you have a favourite combination of weapons?[/color][/li][li][color=#6666ff]Do you feel that one weapon is clearly superior to the others?[/color][/li][li][color=#6666ff]How much does heat gain affect you in combat?[/color][/li][li][color=#6666ff]Have you rebound your combat keys? If so, what do you find most comfortable?[/color]
edited by FailbetterFuzz on 11/17/2017
edited by FailbetterFuzz on 11/17/2017