Fallen London Roadmap Sept '24 - Jan '25

I’m posting this on Bruno’s behalf so please pretend for a moment that I am him… ok go!

Now that the summer festival has come to a close, we’re finally ready to talk about some of our future Fallen London plans for the remainder of 2024, and beyond.

Festivals and ongoing stories

5th September: Fruits of the Zee

The yearly Mutton Island festival returns once again. We expect Fruits of the Zee to run for two weeks from 5th September until 19th September.

Like past festivals, this event is free to all players. Go wreck-diving in the shoals around Mutton Island. Retrieve strange treasures from the bottom of the unterzee. Meet the King-in-Coral who presides over the festivities.

New this year: more items to collect during wreck-diving, and a new premium expansion to zailing.

24th September: Firmament Chapter 3

A free update continuing the ongoing endgame storyline. We’re keeping mum on the story details here – you’ll be able to travel even further afield on the Roof, and visit a new location.

If you haven’t begun the Firmament storyline yet, you can do so after unlocking the first few chapters of the Railway storyline, which itself is unlocked after reaching 175 Persuasive and advanced Person of Some Importance status (Shattering Force, Legendary Charisma, Invisible Eminence, or Extraordinary Mind). Both storylines are free to all players.

Mid-October: Profile page expansion

We’re continuing to update the profile page, making new additions to enable an even more personal profile page. This update is meant to address feedback and add even more customization options.

To view your profile page and share it with others, go to the ‘myself’ tab in-game and click on ‘view profile’.

28th October: Hallowmas

The feast of masks returns to London once again. Hallowmas is a free yearly event centred around companions and confessions; a time of inversions and perversity, when menaces are desirable and sin is rewarded.

As usual, Hallowmas will run for two weeks, until the 11th of November; you’ll be able to claim rewards and turn in confessions until the 18th.

November: New stories

This is a new episodic series of small stories, which will run over the course of the next year or so, in between Firmament chapters. More on this below.

November: Firmament small update

Expect the full fourth chapter of Firmament to launch in January; in November, we’re planning a smaller addition to existing Roof areas, without a full story chapter. More details on the exact shape of this to come.

December: Christmas

The winter holidays return to Fallen London once again, with all its familiar beats: Advent, Mr Sacks and Mr Treats, lacre-fall on the streets. This is a free festival with several different events and things going on throughout the month of December.

Normally, the Christmas season comes with a new premium story, but not this year – we’re delaying that to launch alongside the fourth Firmament chapter in January.

11th January: Fallen London Turns 15

Fallen London’s official birthday is the same day our company was incorporated, the 11th of January 2009! You may have heard we’re celebrating its 15th birthday by partnering with Magpie Games to create Fallen London: The Roleplaying Game. If you’d like to find out more, you can you can catch up on the Q&A we did with Kat Brewster last week or read the announcement blog post.

A new storyline: Candlefinder Society

The five greatest detectives in London regularly meet in an unassuming pub in Veilgarden – the Missing Candle – for lunch. They share stories of recent cases. They consult with one another on ongoing problems. Sometimes, they take off to solve a case together. This is the Candlefinder Society (only the Urchin Detective really likes the name, though).

This is a new, episodic series of stories we’re releasing as Fallen London updates over the coming months, starting in November of this year. Each individual Candlefinder case is a short one-off story. We’re releasing them in periodic updates, each containing two stories; one free story available to all players, and one premium story available for Fate.

Because this is a new story format for us, and a bit of an experiment, here’s a brief Q&A:

Q: How will I unlock the Candlefinder Society?

The Candlefinder Society will unlock fairly early in game progression, right after completing the Watchful and Shadowy Making your Name tracks; some individual stories might require further progression to unlock, and feature harder attribute checks more suited to later-game players.

Q: How big are Candlefinder Society stories?

Each story is quite short, designed to be played through in about 30 to 40 actions. We think of them as being about a third of an Exceptional Story; making them part of an ongoing episodic series, with a shared framing device (you’re a detective solving cases) allows them to be so short

Since the cases can have more specific requirements to unlock them, they can also integrate with the rest of the game in ways Exceptional Stories typically don’t. You might need to travel overzee to pursue a lead, examine some evidence in your laboratory, or even embark on a heist to retrieve a stolen item.

Q: How much Fate are these premium stories going to cost?

The free cases are, well, free. The premium cases are 10 Fate. There’s no specific difference between free and premium cases, otherwise; so you can play the free ones and clearly know whether you want the premium ones.

All cases, free and premium, are replayable (for free) once you complete them.

Q: Why a detective story?

In a way, a return to Fallen London’s roots. The detective role gives the player character a natural reason to nose in on other people’s business. This dovetails nicely with wanting the Candlefinder Society to be a venue for more grounded storytelling. Candlefinder cases focus on ordinary people in London, and the way their ordinary lives collide with the weirdness of the setting.

Q: Why is this coming out alongside Firmament?

We like having a smaller series of updates that are less involved than mainline story chapters; and this fulfils an ongoing goal of refocusing on the ‘street level’ of Fallen London. It’s a very different type of update, but it fills the same ‘slot’ in our schedule as something like a Hearts’ Game season.

Q: Five detectives, the Missing Candle… wait, that sounds familiar.

Yes, the Candlefinder Society is a sequel of sorts to the Exceptional Story ‘Stripes of Wrath’, including the return of the Banded Sleuth and the aforementioned Urchin Detective.

Q: Do I need to play Stripes of Wrath?

I mean, it’s a really good story. But no, it’s not required to access Candlefinder Society.

But because we do think you’ll enjoy it more if you have played it, we’re discounting ‘Stripes of Wrath’ down to 30 Fate, from now until a week after Candlefinder Society launches.

The state of the game

Besides the dates and announcements, I wanted to talk briefly about the pace of updates and other things about the game that we are looking at.

In short, we’re tapping the brakes a bit on the pace of updates that we’re doing. My rough plan at the start of the year was to launch four chapters of Firmament and two Candlefinder Society updates in 2024; I knew this was pretty ambitious and pretty likely to slip, and it now has, to a more comfortable pace that will see us releasing three chapters of Firmament and the initial release of Candlefinder.

Part of this is just about matching what we’re doing to the actual bandwidth we have on our team; while we’re constantly making more Fallen London, we need to be making it at a sustainable and healthy pace for us. But partly it’s also about turning our focus towards longer-running issues, better post-release support for new content as it comes out, and more gradual improvements to the game itself.

Behind the scenes, we’ve done a lot of under-the-hood work to Fallen London this year, helping address performance issues – although we know we have more work to do in this area – and working on technical debt that we’ve had for years. On the design side, one specific area we’re focusing on is the London Opportunity Deck.

Habitual patch notes watchers might have spotted some changes recently to the Opportunity Deck in London, as well as other adjustments to the early-to-midgame.

Right now, we’re at the start of an ongoing process for improving the Opportunity Deck. This process will happen gradually over the course of months, and I’m not going to attach dates to it. But the end goal is an Opportunity Deck that is great for us as a storytelling tool, and feels great to the players as a game mechanic.

We want to continue to use the London deck as a storytelling tool without every new card instantly annoying optimizer players who want their draws to be as high-value as possible. The deck is really useful in this way because drawing cards in London is a bottleneck that we know everyone reliably goes through periodically – so we can put the initial thread of a new story there, or a consequential epilogue to a concluded story, and be reasonably sure players will find it. We still regularly do the former, but the latter is currently something we avoid doing exactly because adding cards to the deck is, for a segment of the playerbase, something they never want to happen.

We also want to make sure that optimising the London deck isn’t fiddly, counterintuitive, or unforgiving. It’s not great for the game experience if players are purposefully avoiding one of the most beloved Exceptional Stories to keep it from adding a card to the deck, for example. It’s also not great if players are drawing cards and then immediately regretting it because they forgot to equip the right items to hit the right attribute breakpoints.

But, at the same time, we want to return some control over the deck to players. A thing the London deck currently really doesn’t do is reflect your character, your goals, or the way you want to play the game. As an example, all the factions are represented equally in the deck – irrespective of whom your character is really rubbing shoulders with. We do think this type of play can be fun, both for optimisers and for role-players, if it’s done in a way where the game presents it as a mechanic, rather than the haphazard way players have been able to do it over the years.

But we’re not going to get to this point overnight, or even in a single update. We want to change the deck incrementally, bit by bit, to eventually fit this vision. I’m sharing this intention now, so players can put those individual changes into context. Things like taking the area locks off various cards is one of the early steps in this process.

I hope this update has been enlightening, and I hope you’re as excited as I am for the next six months – and beyond – of Fallen London.

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Time passed, content flooded us, we got specialised in multiple field professions, from playing with Laws to visiting the Snek behind the mirror, we are traveling above London where conditions are far from welcoming and we all enjoy this! Thank you!

But our wardrobe is lagging behind with all these exceptional activities and daily jobs! Milestones in progress should award us with at least 1 or 2 more slots in which we could walk the streets, shape our limbs and conquer the heights!

Oh, please do! Have a break, enjoy the Surface and offer a breath of air for more players to advance further. The game offers soooo much and you did a great job with all the events and stories!

Now this is something that makes me very curious! Can’t wait!!!

Great news, great news, people! :heartfl:

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… do you guys actually sleep?! o.O

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I loved that ES. Please tell me every case involves hanging out with the detectives in a bar while they debate each other.

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And i just literally bought this exact ES last night for the full price of 45 fate! Talk about timing…

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I am BEYOND happy. Stripes of Wrath is my favorite FL story PERIOD, and getting to see the whole gang back together??? You’ll have my money with every update. Bravo!!!

This road map is amazing, and I’m glad you’ve slowed the pace to a bit more sustainable!

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Damn, November '23 and I only finished Sept '18 ES. But I am glad to know such great stories lie ahead! :slight_smile: But, considering it has such tie-ins, I will most certain make a jump to it and back to my backlog.

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Failbetter often says they’re slowing down their pace of updates, but somehow we always seem to get a near-constant shower of new content, I’m becoming skeptical they’re capable of slowing down all that much. :wink: Hoping it feels like more of a slow-down to everyone at Failbetter than it does to me the player!

I think I might be forced to take advantage of this sale on Stripes of Wrath, even though I had other plans for that Fate.

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Was hoping for next chapter of Firmament sooner. Other than that news are pretty exciting. Hope they manage to pull off more grounded and mundane life stories, this is not easy task.

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In addition to more Firmament, which we knew was coming, I’m very excited for the Candlefinder Society! Way back when I started playing, I loved the private detective portions of the early Watchful storyline, so it’ll be great to see something else in that vein. Maybe some of them will even use the old Case mechanic. And all the Detectives are fantastic characters - I’ll be very happy to see the Urchin Detective again.

The prospect of changes to Opportunity Deck philosophy is also intriguing. It’s a good point that the deck is one of the places in the game where story/roleplay often feels most at odds with mechanics, so it will be very cool if those can be brought more into concord.

I’m looking forward to the next few months - thanks for this update!

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They’re reworking the Opportunity Deck!! (under my breath, “yesss!”)

I’m really glad the FL community is so friendly and supportive and just, alive in general. The atmosphere and ethical standards are extraordinary compared to other companies I’ve seen before. You guys definitely deserve a break after everything you’ve done!

I’m also very happy that the Deck is being addressed. The amount of luck it depends on is simply far too tedious, and most of the cards are usually worthless to play; perhaps only 30-40% of the cards actually benefit players. Of course, that doesn’t mean those cards were made to contribute nothing to the world of Fallen London, though it would be nice if they were changed to be useful in some unique way.

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And the “AHA!” moment when you realize someone has a real life counterpart. :slight_smile: Aaaaah, the “taste” of the first FL experiences!

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I finished “Stripes of Wrath” thinking that it would be great if Failbetter used those detectives sometime again, as they were a fantastic set of characters with lots of potential. So count me as another very happy player with the Candlefinder Society announcement. It sounds like an absolute treat.

And the rest of the roadmap sounds also very good. And as others have said, you all deserve to take things at a more comfortable pace. You are doing an excelent job and there is a lot to do in the game anyway.

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aha, so soon…and i still haven’t finised this estival! really, what did i think when i decided to stop playing for so long!

oh. excellent! always in favor of that!

i hope i can upgrade my whitsun companions during this hallowmas…was that possible in previous years, oh people of the forum?

well, that’s alot of contant coming out all at once…good for you’ll.

:partying_face: :partying_face: :partying_face:

oh my, oh my, soon i really will be swamped by things to do! joy!

great update, i look forward to seeing everything here in the game!

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Not generally. Usually it’s just some of the new Feast of the Rose companions.

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oh, well, that’s unfortunate. oh well, it will doubtless still be fun!

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Hallowmass is one of my top 3 festivals! It’s the only time of year where you WANT to gain menaces!

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Maybe I’m biased by the fact that it was my first festival, (and actually I started playing when it was in full swing) but Hallowmas is one of my favourite pieces of writing in all of Fallen London and also video games in general. Everything about it is as close to perfect as you’re going to get.

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Maybe my taste is odd, but I don’t find festivals writing especially interesting. Ok, there are some witty jokes and clever wordplay from time to time, but nothing outstanding. Winter festival is probably the most lore heavy and interesting… for your first or maybe second time. With repetitions everything washes away, expect summer festival for obvious reasons.

My favorite pieces of writing are SMEN, Hurlers, Paisley (ES), GHR in general (except City in Silver) and Heart’s Desire. I wish SMEN was not so much yellow taped by developers warnings… and the fact that you could turn back with the BiS item kinda breaks the whole idea… In short, even my favorite story is far from perfect.

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I get what you mean, but I think the mechanical shake-up is what I enjoy from the festivals.

Fwiw my favorite stories are HD, Firmament Chapter 2, Stripes of Wrath, Bloody Wallpaper and (possibly recency bias) this month’s ES. So I think we like different types of stories mostly but even so I don’t think the appeal of the festivals is new lore for me, just a chance to play the game from a very different angle than usual. That’s why Whitsun doesn’t hit for me; there’s not much to DO outside of a once a day action dump.

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