Fallen London Player Survey Results 2024/25

We put out a player survey in December that was taken by almost 8,700 of you.

To the half a dozen people who suggested that we open a communications channel via onlyfans, may god bless and save you. Our apologies to the individual who asked that we ‘do less;’ unfortunately we are bound only ever to do More, and Worse. One person asked for more ways to not be an awful person, but sadly we’ve spent fifteen years writing Awful Person Simulator and we’d find it hard to stop now.

The word ‘love’ was used in the responses 16,687 times. An order of magnitude more than all of the expletives combined! So we must at least in part be on the right track.

We hope you found it valuable to take part. We’ve already picked off some of the notes we received, where these were tiny things that took moments to fix. As to the rest, here’s a non-comprehensive breakdown of what we heard and what we’re planning to do with it.

There are two main things we want to look at in the coming six months or so:

Recaps and Journal Changes

The overwhelmingly thickest thread of feedback was about remembering what you’re doing in the game when you come back to it. This came from a breadth of players: from people returning after a break of years, to people coming back a few days or weeks after an intensive play period only to wonder why they were collecting so many Counterfeit Heads of John the Baptist.

We’ll be working on improvements to help you return to the flow of gameplay without difficulty after a period away. This will probably include (but not be limited to) more recaps in serial stories, and a rework of the Journal. (We undertake that it will not mess with your existing Journal entries. That would be madness.)

This is our first priority from the survey feedback; thank you very much if you gave details about your experience.

Click-finger Saviour

Chief among the reports from the most committed players is that there are places in the game where their clicking fingers particularly suffer. We can appreciate this, given the depths and lengths that the game has grown to! We have a few things in mind to offer respite, among them being: a version of the Perhaps Not button at the top of the page as well as at the bottom, some streamlining of content, and additional outfit slots, which will reduce some of the click burden of outfit switching.

From today, there will be a maximum of four additional outfit slots available in total: one more unlocked during game progression, one more for Exceptional Friends, and two more for Enhanced Exceptional Friends. This is an increase from 13 to 17 potential slots.

All that and more

Looking further ahead, we also have our thinking caps on regarding:

  • Additional cameos!
  • Making Lodgings prettier
  • A review of Port Carnelian
  • A way to make a sample Exceptional Story available to non-subscribers, so you can get a better idea of what to expect from one
  • A persistent place to find news and patch notes within the site
  • New, different social features
  • A way to be married to the zee, aka non-romantic spousal options

Finally, some feedback questioned whether we have been using generative AI in our games: we don’t. We wrote an AI transparency statement to make this clear; it’s at the bottom of the credits page for your reference.

Thank you again for completing the survey, if you were able to. We may well do another one. It was lovely to read what you think, especially those of you who aren’t commonly found in our community spaces. Until next time!

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Free outfits, at laaaast! :slight_smile:

one more unlocked during game progression, one more for Exceptional Friends, and two more for Enhanced Exceptional Friends.

I would have move those last two to the front, but I understand the reasons behind.

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Honestly? I’d just like a place to take personal notes in-game. Just some textbox where I could put text. I don’t want to do note-keeping in some external tools, it’s inconvenient. Just let me keep some snippets of my own text on your servers. My own plans, ideas, observations, written down in my own format.

(Sorry, I wasn’t there for the survey so I never had a chance to put that request there!)

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That’s already in the game. You click the bookmark icon on an option to save it to your Plans, and then you can write a note about it there.

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On the one hand, Plans are limited in some ways. I think Plans will only show up to 20 or 25 actions.

On the other hand, they are not so limited in other ways. Several of my saved plans basically have entire spreadsheets inside them.

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I’m happy about all these things. Thank you!

I filled out the survey and I’m not sure I mentioned this or asked for this. I wish I had. I’m looking forward to it.

I’m not about to pick this, but I’d love knowing that it exists.

This is very interesting to me! The lodgings icon is so large on the profile page and mine is one I’ve picked for gameplay convenience reasons and otherwise doesn’t reflect what I’d like for my character as a person. Or for me, for that matter.

Some of the other items here are more important to me but…

I’m not saying I already spent a pleasant hour today considering and toying around with what I wanted in these new outfit slots, but I’m not not saying that.

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I know about this feature, but it’s not what I need. I tend to formulate long and complicated grind plans for the entire week or longer. I don’t need or want to have them attached to some one specific bookmark that’s a) barely related to what I’m trying to accomplish b) can be removed with one missclick.

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Great to hear there’s a journal rework in progress! And nonromantic spouse options sound great.

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Woo! New outfit slots! And a general move towards less clicking! And a journal rework would be great.

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I am actually looking forward to most things said here. But one really grinds my gears:

One (or a few) additional outfit slots to pretty much nothing to actually tackle the outfit problem. Especially with the addition of combined skill checks, the probability of having to manually select items to equip is pretty high. There are very few bad monetisation practices in FL. And I am grateful for that. But the outfit slots are among those bad ones. You pay to alleviate a usability problem that could very easily be solved otherwise.
I have no problem paying for actual content. I have been an exceptional friend for years and don’t plan on quitting any time soon. But the outfit slot restriction is really annoying me.
Honestly, I doubt it would be too much effort to integrate a button to optimise your equipment for a stat. And it wouldn’t take anything away from the game. There is neither challenge nor choice involved with optimising your outfit for a particular challenge.
Unless we are talking outfit restricted areas. For those the additional outfit slots are nice. But I really wish the outfit problem would get an actual solution.

That’s my rant, anyways.
Mostly excited for the rest of changes mentioned and hopeful for the things to come.

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We’re looking at other ways to optimise the game to reduce clicking; it is much harder to create an ‘equip best’ button but I think we’ll be looking at that as well. No promises though. :)

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For me, an export and an import function for outfits would solve most wardrobe woes. To txt would be enough. The locations I frequent have a fairly limited amount of different outfits required by themselves, but all of them combined have a ridiculous amount of outfits required.

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Deleting a plan brings up a confirmation prompt so it can’t be done with one misclick.

Not if you happen to missclick the “bookmark” button next to the actual storylet. Then the plan gets deleted without confirmation, even if it had some text notes saved alongside of it. (I am not sure why, but your posts come across as for some reason needing to prove I don’t know what I’m complaining about; I am pretty sure that I do. I just wanted to post my simple request/feedback in the survey thread and move on, and I’m not convinced we ever really needed to have this back-and-forth here.)

Sorry, I’m on mobile and not used to writing without a keyboard.

Edit: Phew; typing with all ten fingers again. Anyhow, you’re quite right and I’m terribly sorry for being rude!