[color=#0066ff]Hello delicious testers![/color]
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[color=#0066ff]You’ll now have access to Fallen London’s Beta via TestFlight.[/color]
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[color=#0066ff]If you haven’t received your invite, please email testing@failbettergames.com and we’ll send you another one. [/color]
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[color=#0066ff]Bugs: report via TestFlight[/color][/li][li][color=#0066ff]In-depth feedback: Send via this form[/color][/li][li][color=#0066ff]General questions: email testing@failbettergames.com[/color]
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[color=#0066ff]New builds will be made available in TestFlight. They should be pretty frequent, and TestFlight will notify you about new builds automatically.[/color]
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[color=#0066ff]FAQ[/color]
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[/color] [color=#0066ff]Why can’t I log in?[/color]
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[color=#0066ff]In this version of the app, characters who authenticate via Twitter and Facebook won’t be able to log in. The app will not recognise if you add an email to your character now (see next answer). [/color]
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[color=#0066ff]You can make a new character in the app and test that way, if you like.[/color]
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[color=#0066ff]If you authenticate with an email and still can’t log in, please file a bug.[/color]
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[/color] [color=#0066ff]Why is my character not up to date?[/color]
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[color=#0066ff]The app uses a staging version of Fallen London, which is a footprint of the game from a few months ago. Any recent activity on your account or changes to your setup, like a new email, will not be present. This also means that everything you do in the app will only stay in the app; it won’t affect your live character. [/color]
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[/color] [color=#0066ff]Can I spend Fate in the app?[/color]
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[color=#0066ff]If your character in the app has Fate, you can spend it! You won’t be able to replenish it, and it won’t affect your live character’s Fate total.[/color]
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[color=#0066ff]If you have any general questions, testing@failbettergames.com is your main address to send them to.[/color]
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[/color] edited by h4nchan on 12/16/2015 edited by h4nchan on 1/20/2016
[quote=Hannah Flynn
[color=#0066ff]If you haven’t received your invite, please email testing@failbettergames.com and we’ll send you another one. [/color]
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I sent my request two days ago when can I expect it to be seen?
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An update! Thank you for your reports so far :)
Known issues
[/color][ul][li][color=#0066ff]The map! It’s glitchy and sometimes difficult to use. We’re working on this.[/color][/li][li][color=#0066ff]Social logins (Facebook, Google and Twitter). These are currently being implemented.[/color][/li][li][color=#0066ff]The registration page. It’s buggy and sometimes refuses to allow you to create new characters.[/color][/li][li][color=#0066ff]Autofire cards. These seem to be trapping people in storylet loops![/color][/li][li][color=#0066ff]Pop-up messages. There’re a number of placeholder pop-up messages around the game; we’re working to replace them.[/color][/li][li][color=#0066ff]Possessions/inventory/outfits. Borders haven’t yet been implemented on possessions, but there are a few bugs here with equipping things and outfits we’re ironing out.[/color][/li][li][color=#0066ff]Exceptional Friendship actions. If you’re an EF, you’ll see you have a maximum of 40/20 actions. This is being worked on.[/color][/li][/ul][color=#0066ff]Common queries
[/color][ul][li][color=#0066ff]Old/less powerful version of your character. This is because the app is linked up to a safe, non-live version of the database to keep your live web characters safe. Don’t worry about this for now - your actions won’t affect your character in the web game, and this will be fixed when we release the app next year.[/color][/li][li][color=#0066ff]Actions/opportunity cards not refreshing. This is a bit of bad user experience rather than a bug, but something lots of people have noticed. Log out and back in again if you’re finding your actions or opportunity cards aren’t refreshing.[/color][/li][/ul]
[color=#0066ff]We’re rolling a new build out to all testers via TestFlight now, due to arrive tomorrow morning (GMT)! In this build it’s mostly fixes, including:[/color]
[color=#0066ff]Map can now be exited (returning you to where you entered the map) and scrolling is smoother[/color][/li][li][color=#0066ff]Registration ‘back’ button now works and you’ll see an error if registration has run into problems[/color][/li][li][color=#0066ff]Messages now fully-functional[/color][/li][li][color=#0066ff]Outfits/equipping fixed[/color][/li][li][color=#0066ff]Title screen optimised for iPads/larger screens[/color][/li][li][color=#0066ff]Fate now functions in the app[/color][/li][li][color=#0066ff]Disappearing inventory items fixed[/color][/li][li][color=#0066ff]‘Perhaps Not’ button issues fixed[/color][/li][li][color=#0066ff]Facebook login bugs fixed[/color][/li][li][color=#0066ff]Bazaar crashes fixed (note: currently no messages about how many remaining items you have after purchase)[/color][/li][li][color=#0066ff]Non-visible/impossible content removed[/color]
[color=#0066ff]Enjoy, and keep the feedback coming![/color] edited by h4nchan on 12/16/2015
[color=#0066ff]We’ve released an update! Should be with you now, or shortly. In this update:[/color][ul][li][color=#0066ff]Crash stabilising (particularly Empress’s Court/Mutton Island crashes) [/color][/li][li][color=#0066ff]Plans now implemented[/color][/li][li][color=#0066ff]Opportunity deck fixes [/color][/li][li][color=#0066ff]Bazaar fixes (no longer accessible at zee)[/color][/li][li][color=#0066ff]Fate-locked actions errors (no more freebies!)[/color][/li][li][color=#0066ff]Zee fixes (no more Bazaar access/item use while at zee)[/color][/li][li][color=#0066ff]Fate tab and sidebar Fate count now the same[/color][/li][li][color=#0066ff]News/loading screen circle responsivity improved[/color][/li][li][color=#0066ff]Map selection errors resolved, new zooming and starts centred on current location[/color][/li][li][color=#0066ff]Possessions have been reordered[/color][/li][li][color=#0066ff]UI tweaks (storylet headers, tooltips, accidentally viewable code, colour-codification of challenges, better scrolling between news items, text edits/text wrapping)[/color][/li][/ul]
I noticed just now when I finally updated my iOS that the app’s now marked as “Unavailable” in TestFlight. If memory serves correctly, this happens when an app is approved for sale by Apple? If so… congratulations are in order!