I understand the appeal of the experience from exploration mechanic (get rewarded for exploring things), and I do like it.
However, it feels a little bit inconsistent - partly because it’s not always obvious which islands are exploration-worthy and which ones aren’t, and partly because the range is so short that in some cases, you almost have to bump the island in order to get experience from it. This leads to a sort of frustrating scavenger hunt where you feel like you have to scoot around every single bit of scenery at a location in order to make sure you’ve explored everything.
Would it be possible to either increase the exploration experience range, so that anything in view of the player counts as "explored", or to add some sort of indicator to which bits of scenery are worth exploring? I don’t mind getting up close and personal with something as long as the game doesn’t bait me into spending resources on exploring every little nook and cranny with the prospect of maybe getting experience.