Greetings, fellow voters!
As there’s a lot of information in the threads, but spread a lot I decided to pile everything I find in this single thread. Pretty busy RL so don’t except it to be that fancy from the beginning!
Mechanics (more work needed here):
Pick a career, start getting resources and wait for the “Advance your Career” card to pop by; it has an Abundant frequency, but it’s not on Wiki at the moment. There is another card which does exactly the same thing (Advancing Your Election Career), but is usable only once after you pick your career and candidate (can someone confirm it’s the same now?). If you just started and happen to have both in hand, use the first one and keep the tutorial one in case of an emergency!
Update: FBG responded to the issue and deemed the request as solved. No extra details, but I hope solved means one won’t lose their level before selecting a new candidate. I’ll update as soon as I get a confirmation.
DO NOT click to change your candidate!!!
If you select the 0 AP action to do so, you’ll get your levels reduced. I find it a bit odd for this to happen so I e-mailed FBG with this matter.
So, if anyone is interested just to read the text, DO NOT! Only from selecting "Change Candidate" you’ll have your levels reduced!
This does not apply when changing careers. Thank you Dov!
The system is bound to tweaking in the following days as Campaigners have a great item and people with supplies can advance very fast while Fixers have a pretty hard life.
Careers
Campaigners:
Write a Compelling short story for Convincing Rhetoric and Public Attention
Investigate a Case for Convincing Rhetoric + wait for a card to use Campaign Resources OR Polite Invitation (level 12 Talk of the Town) for Public Attention. TotT gives you Favours you can use on writing stories.
Regarding materials for stories:
Romantic Notion: Doing the decent thing, get 500 honey and convert them to RN. About 9.55/AP
Tale of Terror!!: Steal Tales of Terror from a noted author. Gang and 100% success yields ~2.53/AP
Touching Love Story: A walk in the villa gardens in Polythreme. ~0.833/AP
Touching Love Story: Heists which may get you ~0.57/AP
If you’re thinking about gambling at a lower success rate I advice NOT TO do so. Did the math and the AP difference is very small to take the risk. With a typewriter, it costs about the same** do get a compelling story. This is because you’ll lose the AP required to start a story and get the manuscript pages if you fail.
It’s best to optimize your progress; like getting 4 Potential from lower option even if you use 2.5 E mat or 12.5 ones. It costs only one extra AP, but you don’t get menaces and save the materials for later uses.
**If you have the materials or not, if you use materials up to their limit, if you have high end materials pilled up and use them. In all of these cases AP difference rages from 0 to ~3; sometimes higher risks cost more AP. Mathematically, but bear in mind that RNG may curse you big times!
TLDR: Always get to 100% success rate no matter the method you use. The AP difference is minimal and you don’t worry about RNG.
Agitators: Flash Lays, no need for cards or for any other resources
Fixers :
Investigate a Case for Convincing Rhetoric + do a Flash Lay for Dirty Secrets (around 50 actions for one level)
Investigate a Case for Convincing Rhetoric + wait for a card to use Campaign Resources for Dirty Secrets
Gifts:
You are eligible for a 30 Fate-item for free, once.
Mutton Island Account: +1 Respectable, +8 Persuasive, +4 Shadowy (50 Fate, Weapon, 2nd Best Persuasive Weapon)
Seven-Times-Exiled Parliamentarian’s Guide to Electioneering: +1 Bizarre, +8 Watchful, +6 Shadowy (40 Fate, Weapon, tied for Best Watchful)
A Redoubtable Dame-Harbinger: +1 Respectable, +8 Watchful (30 Fate + Bishop only, Rat-Squad is better)
An Enfranchised Anchoress: +1 Dreaded, +8 Dangerous (30 Fate + Sinning Jenny only, Rat-Squad is better)
Reactionary Tomb Colonist: +1 Bizarre, +8 Persuasive (30 Fate + Contrarian only, 2nd best Persuasive Pet)
A Polythreme Drinking Vessel: +1 Bizarre, +8 Persuasive (30 Fate, Agitator only, weapon)
A Poisoned Pen: +1 Dreaded, +8 Dangerous (30 Fate, Fixer only, weapon)
Wax-sealed Boots: +5 Watchful (30 Fate, Campaigner only, best Watchful shoes, BEST EQUIPMENT FROM THIS FESTIVAL SO FAR)
A Venomous Caricaturist: (20 Fate, +6 Watchful, +3 Dangerous, fun intro)
A Pre-Lapsarian Speaking Trumpet: (10 Fate, Weapon, +4 Persuasive, -1 Shadowy, fun intro)
I’ll try and dig more information from the thread, but this may take a while. Decided it’s better to gather bits by bits instead of waiting to reread the whole thread.
Credits:
Estelle Knoht (Lot of snippets from his posts regarding basic career description, actions required and item list)
Everyone else that helped with the information provided
edited by Skinnyman on 7/6/2016
edited by Skinnyman on 7/6/2016