I’m fairly sure the threshold’s always been above 200 renown. The original conversion of Criminals might have been the one to use ~320 -> 50, but I seem to recall more recent ones being not that different. Were any formulae figured out at the time of each conversion?
[quote=Brin]You’re so precise! Thank you! It still sounds like it’s a bit unfeasible for me, as I don’t have a great many fate-locked items…do you really think they will add better items at some point? Likewise, I’ve played Flint once, and can’t play it again at the moment due to funds.
I would be interested to hear what your preferred items are that are a little unusual to come by, and what the best way right now to acquire Urchin connections is, as the two posts I searched up are over three years old.
So, shoot for 330 to be safe? Maybe 660 for Society, if it’s special and easy to get? Thank you again for clarifying and giving more definition and motivation to my goals. I really, really don’t want to come up against this Renown 50 issue more then I have to, as the lack of completion is going to really drive me nuts…
Based on your signature, I should message you, as I’m not quite sure what it’s about but it looks very interesting.[/quote]
They will likely add better items over time, or items on par with existing ones. Many will cost Fate though, for example the new boots from the election. If faction items like those introduced in the Rubbery Men conversion continue to be a thing, there will definitely be other items on par though, like the Rubbery Bellringer being the best Persuasive companion without Fate or profession.
The best (from an action standpoint) repeatable way to gain C: Urchins is conflict cards. There are two: The Devil and the Child and A familiar face by the school railings. (The Urchins/Docks conflict card was changed when Docks was converted to Favours and Renown, so it now gives higher profits but doesn’t allow increasing Connections.) As with most conflict cards, both of these let you side with one faction over another, gaining 30 CP towards the faction you favored and losing 15 CP from the other faction. Both of these cards appear with Urchins and Hell/Widow connections over 5. If you’re willing to go slower, you can favor the urchins twice and the other faction once to keep it the same, or you can replenish the other faction’s connected through other options. The best repeatable action outside cards is Speak softly to the little villains from Fun with the Fisher-Kings in the Flit. This gives 3 CP of Connected: Urchins per action.
I would suggest not worrying about putting more effort into easy-to-raise factions like Society until you’ve raised the more difficult factions. Failbetter will likely tell us which faction is next whenever Urchins end up being converted, if they plan on converting one soon.
My signature indicates people can message me for information on Fate-locked content/items and Ambition: Enigma, for both of which Failbetter would like public discussion to remain minimal. (Much more so the latter than the former.) Speaking of which, you can see lists of items for each stat on the wiki: Dangerous, Persuasive, Shadowy, Watchful. If you’d like any information about specific ones feel free to message me.