Looking upon one’s likeness is always a little uncanny. As hearing your own voice might be. But there is some awful radiance to those eyes. As if some creature had taken your shape upon the canvas.
The Wretched Limner promised he would paint a most singular portrait of you, using the unique set of paints he inherited from his father, and if anything, he over delivers. When he’s finished, your likeness is so lifelike that it refuses to accept imprisonment inside a single frame! You’ll get the blame for any chaos the horrid thing causes to London’s art scene, so you’d better catch it before your reputation becomes as wretched as the Limner himself.
EXCEPTIONAL FRIENDSHIP
All Exceptional Friends receive:
A new Exceptional Story every month
Memories of a Tale from each story to spend on exclusive companions and items
A second candle (up to 40 actions at once)
An expanded opportunity deck: ten cards instead of six
Four additional outfit slots
Once they have Agents, the ability to run an additional concurrent plot
Access to the House of Chimes including monthly gameplay perks
Enhanced Exceptional Friends receive all of the above, plus:
A past story, or two resets of stories they’ve played from a monthly menu
Memories of a Tale from every past story or reset
Extra monthly perks in the House of Chimes
Another two outfit slots
Three seven-action refreshes per month
Curious about Exceptional Friendship?
You can now play the Exceptional Story Reunion for free, as a taster! Look for An Exceptional Story: Reunion anywhere in London. You’ll unlock it when you’ve achieved level 5 in each of the four Making Your Name storylines.
If I had an echo for each story about a painter whose works spring to life and flee the canvas where they were painted that I have read on the last 24 hours, I would have two echoes. Which isn’t much, but it is odd that it has happened twice on such a short timeframe.
(The other one is “Historie de l’Art”, a comic-book by French author Paul Cox that ended up being too childish for me).
This Exceptional Story seems to be in rather desperate need of copy-editing…this is just from the first 10 or so storylets:
Father’s Oils: The Studio Next Door
… Both blames the other for vandalised canvases …
^ This should be “Both BLAME the other.”
The resident is appalled
… There are many paintings which now displays scenes that were never meant to be portrayed. …
^ This should be “… which now DISPLAY …”
Father’s Oils: Disturbing the Local Gentry
“… There are no more painting here. …”
^ This should be “… There are no more PAINTINGS …”
An empty red leather chair
… “… And it was making up its mind to leave.”
“It stepped out of the frame. …”
^ This should have no closing quotation mark after the word “leave,” as the speaker in the next paragraph is the same as the speaker of the dialogue at the end of the preceding paragraph.
A little more than copy-editing. On buying a third trinket for entry, the option to deliver the things vanished, story moving right along. Hopefully similar doesn’t occur during a more important part.
[never mind—I figured it out!] For anyone who might be stuck at the same place I was, the three mini-storylines at the beginning of the ES only appear in Veilgarden.
These are just the tip of the iceberg. I’ve flagged literally dozens of errors in my playthrough so far, and I’m not finished despite burning an entire 40-action double candle first thing waking up in the morning. This story is an action sink!
Without a doubt the most poorly copyedited piece of FL content in many months, and there have been some rough ones, so that is really saying something.
Agree about the action sink! The last two stories felt much better paced in terms of content per action (and I enjoyed them both, esp. the rat-prince). This one just feels all-around rough, would love to see it at least get another copy-editing/QA pass… :,)