I joined Fallen London Spring of Last year, and I’ve come to love the setting of the Neath. It was right about then that Sunless Sea was coming out with its first testable builds, and I watched the forums with interest, though I didn’t at the time have any work, and so couldn’t justify a purchase.
Well, I have a job now. But, that means that my decision-making in terms of games has changed. I’ve officially moved on to the point in my life where the biggest limiting factor is not money, but time. I can afford to spend $19 for something I end up not playing a lot, but generally not the time it takes to find out if it was worth the purchase. For slower-paced games, this is especially frustrating, as I like the sort of game that gives a lot of play time for the money, and don’t mind the atmosphere (particularly when it’s tied to this setting). But to give something like that a fair judgment takes time and work, and I don’t have much to spare these days.
So, I’m going to lay out what impressions I’ve gotten from the forums/reviews, and I’ll ask the more experienced players to confirm or deny them, as this is probably going to be more productive than asking "Is this good?" or "Am I going to have fun?"
From what I can tell, it would be more accurate to call Sunless Sea a Life Simulation than a Roguelike. That is, it seems to be too close to real life for video game logic to lead to a fun experience. For example, in most video games, anything equippable that you can afford will generally help you in some way. Not true in Real Life, and seems to be not true for Sunless Sea, particularly in regards to engine upgrades for the starting ship.
Second, even in most roguelikes, death is a failure state that can be avoided with sufficient skill/preparation. If you’re not dying, you’re doing something right, and if you do something wrong, your end is swift. Not true in Real Life, doesn’t seem to be the case for SS either, where failure usually leads to lots of wasted time before death, and it may not exactly be clear if you’re doing it ‘right.’
The way the story/text is spread out, again, resembles the way in which we find interesting things in Reality, by getting to know other people and places, while going through the daily grind to fund our own dreams. Very profound in its way, but pretty much unlike any video game I can think of. Only one that comes to mind is Harvest Moon (Incidentally, would back a game about running my own Greyfields sight unseen).
Therefore, if I bought this game, I would go into it with the mindset that I am going to actually make my captain a Character. My time at zee will be spent filling in the unspoken replies to what the officers say to me, and his musings upon the unterzee. Decisions will be made accordingly. This will eventually mean that my method of deriving enjoyment of Sunless Sea will involve putting time and emotional investment into that which will inevitably die… like all of us in Real Life.
Hum, that got a bit morbid there. That was my other reason for being wary of this game. Anyway, am I right in my impressions? And is my method of gaining fun in sync with the game mechanics as-built?