Ok, I have been holding off on this topic for a while, and to be honest I’m not sure I either am the right guy, or have the right words to bring this to the table. But there is something about Fallen London that for a long while now has bothered me: both in main story and in gameplay terms, there is no real consequence, fallout, or power gain from our actions in any story.
Let me give you an example from my character. In one Exceptional Story, there was a machine that with the right person behind it, could move things around London as you wish. I took a action that, in theory, means I have a powerful machine that can alter London to my whims. Can I use it from a gameplay perspective? No, I cannot. Can I use it from a STORY perspective? No, I cannot. Can I be frustrated as it sits in the basement? Yes.
All of this would not be a issue to me, but I have to take offense with this new story, much as I don’t want to. A Royal Wedding is, in many games, in real life, and apparently here, a Big Deal. And Fallen London’s key theme, the thing we are warned about time and time again, is love. This sort of thing, a Big Deal like this, should have consequences and choices beyond a small monetary item or 2. In any other game, this would be a event that changes the playing field. Storywise, powers would be scrambling to find a new way to manipulate this. Gameplaywise, there should be things going on beyond normal.
Yet, nothing happens. The choice and the play does not matter. Weather you make it go through or fall through, the outcome is the same.
I think, recently, Fallen London has kinda forgot the game part and gone more for the story part. And that can work. But doing it like this, it comes as a detriment.
Hell the only thing I can think of in Fallen London that has any real choice or consequences or gameplay is to boot myself down a well and listen to my stomach. DX