really needs to be confirmation if we want to sell location. one slide of the mouse and boom sold… wish it could be undone but dought it…
I’m fascinated by this post, and particularly how ‘confirmation’ made it out unscathed.
If you’re selling the location to the Cave, you should be aware by now that Fallen London doesn’t mess around when it comes to consequences. Consider your character as having gotten a little tipsy and said something they shouldn’t have. The only thing it’s permanently changed is the ability to sell the Cave’s location to someone else - as far as I’m aware, all of the payments can be acquired elsewhere, the rep changes can be fixed, and the Nadir is still open to visit; you’ve sold the location, but you still know it.
edited by merusdraconis on 12/9/2014
Accidentally selling the Cave location is a fear I’ve had for a long time. I no longer have any reason to click into the conflict cards in question, other than to very occasionally check if there have been any changes, so it’s less of an issue now than it was when I was starting out. Still…
And look, this isn’t going to make you feel any better, but I don’t think a confirmation mechanic would be helpful or desireable actually. Because if you have it for the Nadir location, why not other things? Top-tier Relicker Scrap purchases? Fate purchases? Changing your Closest to:?
[quote=A B Nile]I don’t think a confirmation mechanic would be helpful or desireable actually. Because if you have it for the Nadir location, why not other things? Top-tier Relicker Scrap purchases? Fate purchases? Changing your Closest to:?[/quote][color=#C2B280]We’ve discussed adding confirmation dialogues to irrevocable story choices before, and this is one of the reasons we haven’t done so. Here are a couple of other considerations I find persuasive:
[ul][li]Most players who select these options actually mean to do so, and confirmation dialogues make the experience worse for them.[/li][li]We use confirmation dialogues for many forms of Fate expenditure, and we have evidence that a substantial portion of players either click through them by accident or without stopping to think about them.[/li][/ul]Confirmation dialogues would degrade the experience for most players without reliably preventing the rest from misclicking. They’d also add friction to our writing and QA processes, which would mean we’d get a little less done, and since there’s no obvious place to draw the line, we’d struggle to communicate any policy we developed to players.
I’m sorry about your misclick, but this doesn’t look like a solution to us.[/color]