I disagree with the previous poster who advised saving often and regularly for your first few captains. You may feel like you’re saving time by switching to Merciful and save-scumming, but all you’re really doing is cultivating a skewed sense of discretion, keeping yourself fearful, and denying yourself the ability to let go and have fun. I’ve never switched to Merciful, I’m only on my third captain and I’m pretty sure I’m going to win the game. Maybe save your game when you feel like you have a good chance of actually winning the game. Trust me - you’ll know when you’re there.
As the game says, explore and take risks. If you avoid zee-combat by just zailing away, there’s only a few things that will kill you - a select few things have ranged attacks, or are faster than you at zee; a few events on land will deplete large amounts of your crew; and bankruptcy will force you to retire. The purpose of your first few failed zailors is for you to identify the real sources of death, as well as some good revenue sources, so that you don’t have to worry about bankruptcy.
Don’t rush to complete your Ambition or your crews’ stories. Once you have enough money that you don’t fear going broke from a voyage that doesn’t pay, you can progress your own and your crews’ storylines without fear.
Don’t bother with trying to win the game until after you’ve gotten a merchant-ship. The merchant-ship has enough hold space that you can make money by transporting goods, assuming you’ve accumulated enough capital. Once you’ve beaten the fuel/supplies attrition of time, you have all the time in the Neath to win.
The rest of this post gives specific suggestions about money.
Good revenue sources for the early game, i.e. how I actually made most of my money:
-Port Reports (not the special commission)
-Taking the Blind Bruiser’s Echo payment, buying a house, immediately writing a will, and dying, leaving it to my successor. (LOL)
-Selling the Captivating Treasures that the First Curator in Venderbight paid me for collecting Neath-colors
-Making boxes of angry mirror-snakes from the Tireless Mechanic’s dreams, and selling them at Khan’s Shadow. This process has one of the highest returns per unit hold space in the game, and is useful when you’re in your starting ship.
What to do with a merchant-ship once you have one:
-Coffee from London or Carnelian to the Surface
-Sphinxstone from the Salt Lions to London
-Wine to Godfall, if you can find it and you haven’t taken too long. I only managed one run.
-Coffee from Carnelian to Irem for Parabola-Linen, then back to Carnelian.
edited by Kalirren on 3/28/2016
edited by Kalirren on 3/28/2016