Hi there,
I am trying to figure out the advantages/disadvantages of Broad vs Narrow Difficulty. I understand the basic differences between the two, but that’s as far as my mathematically challenged brain can get. I am hoping someone will be willing to provide some examples of Broad versus Narrow, with different combinations of the difficulty scaler and the difficulty modifier, and how those variations affect game play. Personal experiences are most appreciated!
(And if this has been discussed elsewhere already and I just missed it, please to point me towards that discussion)