I’m working on an extensive cover to grab an Edict of the First City, and I’ve got just about everything except sufficient Backstory. I just wanted to check, are there any faster means than using Jenny’s school for Sworn Statements, then converting them to Esteem of the Guild, then gondoliaring at Jericho Locks for Final Breaths until you can associate your cover with a lost dynasty? Because thus far it’s feeling painfully slow.
Make surveys in your lab. Sell them for breaths at bone market.
Make skeleton with very high Amalgamy. Sell to Tentacled Entrepreneur for breaths.
You can convert breaths into Mortifications in the Evenlode, which gives more backstory.
[quote=Aro Saren]Make surveys in your lab. Sell them for breaths at bone market.
Make skeleton with very high Amalgamy. Sell to Tentacled Entrepreneur for breaths.
You can convert breaths into Mortifications in the Evenlode, which gives more backstory.[/quote]
Oh darn, is that really the best way? I was hoping to put my skeleton building days behind me.
So far - yes. Number of Breaths is Amalgamy squared, but this guy is a subject to market exhaustion, so cram as much as you can if you go this route.
Though I prefer selling surveys, they go 1:2 ratio to breaths.
I’m working on a cover now myself to get a Rumourmonger’s Network, and I’ve settled on grinding 500 Vienna openings from my counter-church in Burrow. It may not be the most efficient method, I haven’t done the math, but without a doubt it’s the most straightforward.
Assuming 100% checks, 196 breaths per skeleton and discount travel time you’re spending around 23 actions to get 25 backstory through entrepeneur. If you sell surveys, you’ll get 25 backstory for 26 actions (assuming 7 actions per 25 survey). If you go counter-church vienna opening way 30 actions get you 25 backstory. And if you’re licentiate and skull enthusiast is there you can get vital intelligence and spend it on the chessboard, you’ll get 25 backstory for around 21 action. Last one is not reliable, but can help.
…I must be doing something wrong or have exhausted the Entrepreneur’s finances without knowing it, because I created some fairly high value skeletons and got like 9 Breaths and 900+ Memories of Distant Shores. After some trial and error I’ve settled on selling surverys for greater reliability; I think it’s possible to cut down on the actions a bit too a Correspondent since you can get 40 progress at the start of every experiment. Pity I’m currently a doctor now.
6 actions per 25 surveys for correspondent, sometimes 7 if you didn’t buy fate lab upgrade.
Value of a skeleton doesn’t matter. You need to get 14 amalgamy. My calculations relied on getting 7-necked torso from balmoral and 6 coral skulls from persephone. That’ll give exactly 14 amalgamy.
I believe that exhaustion simply locks you out of higher skeletons; the breaths the Entrepreneur offers is based on the amalgamy of your skeleton squared, and the MoDS on the value of your skeleton. In this case your skeleton likely had low (3) Amalgamy which gave you 3^2 or 9 breaths.
These recipes can help get a lot of breaths:
(avoids Exhaustion)
(Tries to max; increases Exhausation)