Bag a Legend, Part 1

Who would put up a bounty no one can p—oh, right, Veils did it for a lark didn’t he? Even if someone succeeded, that’s practically the definition of Somebody Else’s Problem.
edited by The Elfin Cannibal on 3/20/2020[/quote]

[Edited for clarity, since the original was written in the middle of the night when I was half-asleep.]

We can argue that the schemes and plans of the Bazaar and the Masters are extremely short-sighted and petty (which they are) and that this is a definite oversight on their part, but after thousands of years of Vake shenanigans, they probably thought that no human could claim the bounty. Even if Veils is somehow &quotdefeated&quot by a hunter, Masters are known for being notoriously difficult to permanently kill (like Veils, Cups, Mirrors, and Eaten have proven), so they expect at least some part of Veils to continue existing. If even a fraction of Veils exists, they can easily concoct an absurd excuse to deny giving you the bounty since you did not kill the Vake in its entirety.

However, they are downright terrified if you do manage to 100% destroy the Vake, not only because they have to pay a massive bounty, but because of the dangerous determinator that you have proven to be. The Bazaar and the Masters expect you to act like them, to manipulate and control an enemy (like Veils) rather than outright destroy it just for a bounty that cannot reasonably be paid. It means you will go to any lengths to get what you want, someone that cannot be reasoned with or bought out. It shows you are absolutely ruthless in killing every single aspect of Veils instead of taking the easy way out and sparing even one of them for your own gain. More than the possibility of being driven to bankruptcy, the Bazaar and the Masters are rightfully scared that giving you a trillion Neathly dollars would mean that you are coming for them next.

As such, my guess is that the Bazaar’s version of an &quotIOU&quot is to prevent you from getting too mad and uncontrollable with wealth to be a problem, while also enmeshing you in Bazaar politics to continue serving its own interests (to make the most of your bounty, you have to stay near the Bazaar and protect it from outside threats so that it can live long enough to pay you back). In a way, the Bazaar is grooming you to eventually fill the void caused by Veils’s absence (Wines gives the warning for a reason).

Lastly, they probably hope you die and stay dead or they quickly cycle through the necessary remaining cities long before the full debt is paid. Once the contract for 7 cities is completed and/or you die for real, they are no longer obligated to pay and can avoid paying the full amount. The Bazaar and the Masters often play the long game, sort of like how casinos still profit despite giving the occasional jackpot, and you are reasonably unlikely to live long enough for all of the bounty to come to you.

So in the end, according to the Bazaar and the Masters, this is merely a temporary setback. And this is not taking to account that Mr Wines pressures you to kill a friend in the future, a way of reminding you that they still have power over you. And if they are as smart as I think they are, they will want you to kill April, a credible threat that cannot be coerced in any way to work with them.

TLDR: The &quotBounty&quot means that the Bazaar is in your debt, but you must continue serving its interests to make the most out of it. That way, the Bazaar still theoretically comes out on top in the end.
edited by The Curious Watcher on 3/20/2020[/quote]

Finally read that reward giving storylet.
Veils was the one who demanded such a bounty, and he was meant to be the main backer, though he, indeed, had no intentions of actually paying a single penny, since the whole thing was a bait for tasty hunters.
But the resulting &quotIOU&quot is not a mean to control you as a human pawn - surprisingly, the contract was written in Correspondence and included Bazaar itself, and thus is binding on the same level as a city buying ones (that is to say, very). During the audit for your reward it was considered to declare the Bazaar bankrupt and liquidate (heh) the current city to pay off the debt, although they actually manage to find enough loose assets to pool with Veils’ property to make just enough. Though liquidation is what the Bazaar and some Masters would prefer, since the reckoning is close and they want to speed up.
Pawn part comes from the different angle: previously there was only one dead Master, but now each Ambtion will supposedly kill one, and Bazaar would need replacements. Although you’re not under obligation to become one, you are supposed be duped to think it’s a privilege instead of slavery, lulled by all the goods already provided, were it not for Mr. Wines and your knowledge from other stories providing some caution.

Previously there was one mostly-dead Master, but there are a few others who are already gone.

Previously there was one mostly-dead Master, but there are a few others who are already gone.[/quote]

He was dead enough not to be able to perform his duties. Main point, only one permanently indisposed Master means some problems, but they can be solved, while 5 (including him) at once is a dent too massive to ignore.
edited by Aro Saren on 3/22/2020

Having a bit of a problem with my Vake hunts. So I took out the Surfaces and Third City Vake, but I never got around to opting to spare/not spare one of the Vakes (Never made that choice one way or another in the “Think In The Midsts Of The Hunt” storylet) and now I’m stressing a little bit 'cause I really kinda want the Curator Vake item from sparing the wild Curator version, but I fear that I’m locked out of it now.

Pretty sure that storylet is only available while Third City Veils is alive, but you could contact support and find out if that’s the intended design.

Reason to spare one can only be chosen before killing any of them - storylet requires trail of each one to be visible, but trails are set to 0 upon murder.
edited by Aro Saren on 3/23/2020

almost six years later, I did it. I killed the vake. and forgot to echo it, but I never remember to do it anyway. what a great ride it was.

and this final update made me go back to playing FL after almost two years playing it only once or twice a year, so that’s fun too. now I shall go and do the many ESs I unlocked and never played. they’re really clogging my storylets.

Out of curiosity which Masters have speaking roles on the A Long Road set of Destinies, and which are not mentioned? I’m curious if it’s consistent with all possible Ambition endings, and possibly foreshadowing.

The destinies were written years before the Ambitions were completed and were explicitly described as only possible futures, so they are not necessarily consistent.

For the Long Road branch of destinies, it mentions pretty much every current Master by name except Mirrors and Fires (Apples and Hearts are described separately). I guess according to that ending, Fires wasn’t able to protect the Fifth City and went down with it. Regardless, the Road destiny explicitly describes the Masters as &quottoo few&quot.

If the Melancholic End-Bringer had it her way, she would not stop at Veils but would keep going until they were all dead. But to save the world from the Liberation of Night and the Reckoning, one unfortunately must make compromises.

I’m finally done with the epilogue. anyone has an echo for the option in which you say your lawyer will be present?

[quote=Jaina ]I really hope someone ‘spares’ the Intriguer soon. I’d really like to know what it does before I commit to anything.

I’m really torn because on one hand, killing all of him is great; on another, you can make him your horse; and on a third, you can eat or humiliate him forever[/quote]Your wish is answered.

Here you go.

Here you go.[/quote]

For those who are curious if you actually do the paperwork for yourself to claim the bounty, here is the echo.
edited by The Curious Watcher on 3/24/2020

So this is one, if not the only, result for sparing Intriguer Veils.

Intriguer Veils is a lot more insane than I gave him credit for. The Neath really is a better place without him around.

[quote=The Curious Watcher]So this is one, if not the only, result for sparing Intriguer Veils.

Intriguer Veils is a lot more insane than I gave him credit for. The Neath really is a better place without him around.[/quote]It’s not the only result. There’s another option that gives the same Affiliation but spares him:

Reach an accommodation with Veils of the Surface
It promised you allies and influence and a network whose reach covered both Surface and Neath. Allow it to use its methods on your behalf. Play the Great Game at a new level.

I opted for the second option to kill it because the idea of testing the limits and value of the Game was more interesting. As far as missing ending text, this just leaves the above spare option, as well as the text for burning the note (because April is best rev, so I opted for the Justificandes instead).

I wish there was an option to spare an aspect of the Vake because death is too good for it.

I was wondering, has anyone used their Third City Veils’ Long-Dead Priests of the Red Bird for Third City Expertise and Parabola Research in the Reflection of your Laboratory? Could someone please show the results?

Likewise, what is the unique Move in the Great Game provided by Surface Veils?

[quote=Hattington]Likewise, what is the unique Move in the Great Game provided by Surface Veils?[/quote]It can only be played immediately before endgame (&quotProgress on the Board&quot 7), and it wipes all Strategic Weaknesses. Essentially, it prevents you from losing.

Here. It gives 5 Parabolan Research and 5 Expertise of the Third City.

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