[quote=Frenzgyn]Atom, i’m sorry if i seemed rude, it was not in my intentions, i’ve read all the post and i understand that of course it’s not working as intended.
The point that i hardly disagree is another.
And that’s true, abusing every exploit removes the challenge, but, as i have said you could choose to use it or not, you are not forced in anyway to abuse that mechanic and that’s the reason WHY it’s not yet addressed and i think it’s not a priority, because it’s not directly gamebreaking or immersion breaking.
The difference between me and you is in this sentence:
For me, it doesn’t matter, if i want exploit something it’s easy to edit two or three file in 1 minute and i have that particular things, but in my REAL gameplay i don’t do it, because i like challegne etc, i’ve messed with gamefile just because i like to understand game mechanic and how the game keep track of variables and so one.
If i want the game to make difficult for me to exploit that, i would praise for encrypted gamefiles instead of plain text one.
Of course this is just an example, it’s a different matter, 'cause we are talking of game MODE , not things outside of the game, but i would just like to explain better what i think.
I just don’t need "cops" controlling if i’m playing legit or not, for me it make no difference, that’s it.
Of course it’s a matter of personal choice, i was just surprised that you guys takes this matter so seriously, nor that it’s good or bad.[/quote]
It may not be a such a big deal to you at least but when I look at what the developers included in SS so far such as RNG, Random events at different islands and areas, a combat system with enemies that use different and unpredictable attacks all points towards SS being a roguelike game. When I bought Sunless Sea on steam, that’s what I wanted from it. A game like FTL that I enjoy way more than I should. If I had the option to avoid consequences in the exercise in frustration that is FTL then I would do it. The fact is however, that I don’t know how to edit game files and that particular game doesn’t make it nearly as easy to exploit its system as SS does. It matters to me because that feeling that every decision has a possible consequence is a very satisfying feeling I enjoyed very much from FTL despite the RNG nonsense that bothers me a bit in that game.
SS isn’t nearly as difficult as FTL which is plain to see, obviously. When I saw that there was a Unforgiving mode for the first time I was excited about the idea that I can never go back on a decision. I was disappointed when I saw that it wasn’t like Fallen London in that all your decisions are saved and which is strange to me seeing as how SS allows this sort of exploit. I don’t know any roguelike games that allow cheating by simply exiting to the main menu.
If anyone wants to play the game without risk, they should play on merciful mode, if not however, Unforgiving mode is for those like me that enjoy games that go out of their way to punish you(I.E. Roguelike). With these two modes alone, the reload exploit is unneeded for Merciful and plain bad for Unforgiving. Knowing that the game can be cheated so easily makes it so that I’m not having that same feel I have from other games like FTL. I know that if I accidentally encounter Mount Nomad for whatever reason and can’t run away I will die and lose everything unless I exploit the game.
I still love the game, but it doesn’t feel roguelike at all. I choose to not to use the exploit it unless I absolutely have to or if the RNG screws me on something with say a 96% chance on succeeding. Its hard not to use it when something that extreme happens. I guess my main complaint about the exploit is the fact that Unforgiving mode exists to make the game more difficult, yet fails to do so by making it incredibly easy to avoid consequences. It is my personal choice to exploit the game in those circumstances, you’re absolutely right about that. However, answer me a couple questions please. If it’s my personal choice to abuse autosaving in Unforgiving mode, why have a Unforgiving mode in the first place? Why have a mode that’s supposed make the game roguelike, but fails to offer that roguelike feel by having the option to cheat the game even in very rare circumstances? Its because of that I’m not feeling from that mode what I did in games like FTL.
The simplest way to fix this problem I think even more then the autosave system I talked about, would be to make it impossible to go to the main menu without saving. That is a fix that is undeniably simple and wouldn’t waste the developers time or resources. It isn’t a big deal to most people I see, but to me I want a roguelike experience from Sunless Sea and right now it just isn’t there for me.[li]
edited by Atom Stratomsk on 8/10/2014